Strength
1
 
Perception
1
 
Endurance
10
 
Charisma
5
 
Intelligence
10
 
Agility
10
 
Luck
5
 
Action Points
85
 
Carry Weight
160
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
320
 
Melee Damage
0.5
 
Skill Points
20
 
Barter
15
 
Big Guns
25
 
Energy Weapons
7
 
Explosives
7
 
Lockpick
62
 
Medicine
25
 
Melee Weapons
7
 
Repair
40
 
Science
40
 
Small Guns
25
 
Sneak
25
 
Speech
15
 
Unarmed
25
 
Intense Training (2)
Level 1
ST 1 PE 1 EN 10 CH 3 IN 10 AG 10 LK 5
Lockpick, Science, and Repair
Level 2
Lockpick +20 (42)
Intense Training (CH)
Level 3
Lockpick +20 (62)
Intense Training (CH)
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