Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
290
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
40
 
Big Guns
70
 
Energy Weapons
40
 
Explosives
50
 
Lockpick
50
 
Medicine
50
 
Melee Weapons
50
 
Repair
50
 
Science
50
 
Small Guns
50
 
Sneak
50
 
Speech
50
 
Unarmed
50
 
Comprehension
Gun Nut
Here and Now
Impartial Mediation
Little Leaguer (3)
Scoundrel
Size Matters
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Big Guns, Energy Weapons, and Small Guns
Big Book of Science => Science +1 (26)
Big Book of Science => Science +1 (27)
Big Book of Science => Science +1 (28)
Big Book of Science => Science +1 (29)
Big Book of Science => Science +1 (30)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Repair +5 (40), Explosives +5 (35), Melee Weapons +5 (35), Medicine +5 (40)
Little Leaguer
Level 3
Lockpick +15 (40), Barter +5 (30)
Little Leaguer
Level 4
Sneak +15 (40), Barter +5 (40)
Scoundrel
Level 5
Unarmed +10 (35), Speech +10 (40)
Comprehension
Level 6
Unarmed +15 (50), Speech +5 (45)
Little Leaguer
Level 7
Sneak +10 (50), Small Guns +5 (50), Speech +5 (50)
Gun Nut
Level 8
Repair +5 (50), Explosives +5 (50), Science +5 (45), Melee Weapons +5 (50)
Size Matters
Level 9
Science +5 (50), Big Guns +15 (70)
Impartial Mediation
Level 10
Lockpick +10 (50), Medicine +10 (50)
Here and Now
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