Level 1
ST 5 PE 7 EN 5 CH 3 IN 8 AG 5 LK 7
Unarmed, Repair, Energy Weapons
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Endurance)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Agility)
Bobblehead (Medicine)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Ant Sight
Covert Ops
Level 2
Small Guns +1 (32), Energy Weapons +1 (50), Lockpick +1 (38), Unarmed +1 (44), Speech +3 (27), Sneak +2 (30), Repair +1 (50), Explosives +1 (40), Barter +3 (27), Science +1 (38), Melee Weapons +1 (34), Big Guns +1 (29), Medicine +2 (36)
Little Leaguer
Level 3
Small Guns +3 (35), Energy Weapons +1 (51), Lockpick +2 (45), Unarmed +2 (46), Sneak +2 (37), Repair +1 (51), Explosives +2 (42), Science +2 (40), Melee Weapons +2 (36), Medicine +2 (38)
Thief
Level 4
Small Guns +3 (38), Energy Weapons +1 (52), Lockpick +2 (47), Unarmed +1 (47), Sneak +2 (39), Repair +1 (52), Explosives +2 (44), Science +2 (42), Melee Weapons +3 (39), Medicine +2 (40)
Educated
Level 5
Small Guns +4 (42), Energy Weapons +1 (53), Lockpick +2 (49), Unarmed +2 (49), Sneak +2 (41), Repair +1 (53), Explosives +2 (46), Science +2 (44), Melee Weapons +3 (42), Medicine +3 (43)
Comprehension
Level 6
Small Guns +4 (46), Energy Weapons +1 (54), Lockpick +1 (50), Unarmed +1 (50), Sneak +4 (45), Repair +1 (54), Explosives +3 (49), Science +1 (50), Melee Weapons +4 (46), Medicine +2 (50)
Daddy's Boy/Girl
Level 7
Small Guns +2 (53), Energy Weapons +2 (56), Lockpick +2 (52), Unarmed +2 (52), Sneak +4 (49), Repair +1 (60), Explosives +2 (51), Science +2 (52), Melee Weapons +3 (49), Medicine +2 (52)
Gun Nut
Level 8
Small Guns +1 (54), Energy Weapons +1 (57), Lockpick +1 (53), Unarmed +1 (53), Speech +6 (33), Sneak +4 (53), Repair +1 (61), Explosives +1 (52), Science +1 (53), Melee Weapons +4 (53), Medicine +1 (53)
Size Matters
Level 9
Small Guns +1 (55), Energy Weapons +1 (58), Lockpick +1 (54), Unarmed +1 (54), Speech +6 (44), Sneak +1 (54), Repair +1 (62), Explosives +1 (53), Barter +6 (38), Science +1 (54), Melee Weapons +1 (54), Medicine +1 (54)
Scoundrel
Level 10
Small Guns +1 (56), Energy Weapons +2 (60), Lockpick +2 (56), Unarmed +1 (55), Speech +4 (48), Sneak +1 (55), Repair +1 (63), Explosives +2 (55), Barter +2 (40), Science +2 (56), Melee Weapons +2 (56), Medicine +2 (56)
Size Matters
Level 11
Small Guns +2 (58), Unarmed +3 (58), Speech +4 (52), Sneak +3 (58), Repair +1 (64), Explosives +1 (56), Barter +2 (42), Science +2 (58), Melee Weapons +2 (58), Medicine +2 (58)
Size Matters
Level 12
Small Guns +2 (60), Lockpick +2 (58), Unarmed +2 (60), Speech +3 (60), Sneak +2 (60), Explosives +2 (58), Barter +3 (50), Science +2 (60), Melee Weapons +2 (60), Medicine +2 (60)
Scoundrel
Level 13
Small Guns +2 (62), Energy Weapons +2 (62), Lockpick +1 (64), Unarmed +2 (62), Speech +2 (62), Sneak +1 (66), Explosives +4 (62), Science +2 (62), Melee Weapons +2 (62), Medicine +4 (64)
Thief
Level 14
Small Guns +2 (64), Lockpick +2 (66), Unarmed +2 (64), Speech +2 (64), Repair +2 (66), Explosives +4 (66), Science +2 (64), Melee Weapons +4 (66), Medicine +2 (66)
Cyborg
Level 15
Small Guns +4 (68), Lockpick +2 (68), Unarmed +2 (66), Speech +2 (66), Repair +2 (68), Explosives +2 (68), Science +4 (68), Melee Weapons +2 (68), Medicine +2 (68)
Silent Running
Level 16
Small Guns +2 (70), Lockpick +2 (70), Unarmed +2 (68), Speech +4 (70), Repair +2 (70), Explosives +2 (70), Barter +4 (69), Science +2 (70), Medicine +2 (70)
Tag! (Barter)
Level 17
Small Guns +1 (76), Lockpick +2 (72), Unarmed +4 (72), Speech +2 (72), Barter +5 (74), Science +2 (72), Melee Weapons +4 (72), Medicine +2 (72)
Gun Nut
Level 18
Small Guns +1 (77), Energy Weapons +3 (75), Lockpick +3 (75), Unarmed +3 (75), Speech +3 (75), Sneak +1 (77), Barter +1 (75), Science +3 (75), Big Guns +1 (75), Medicine +3 (75)
Little Leaguer
Level 19
Small Guns +2 (79), Energy Weapons +2 (77), Unarmed +2 (77), Speech +2 (77), Repair +2 (77), Explosives +2 (77), Barter +2 (77), Science +2 (77), Melee Weapons +2 (79), Big Guns +2 (77), Medicine +2 (77)
Thief
Level 20
Energy Weapons +3 (80), Unarmed +3 (80), Speech +3 (80), Explosives +3 (80), Barter +1 (78), Science +3 (80), Big Guns +3 (80), Medicine +3 (80)
Gun Nut