Level 1
ST 6 PE 5 EN 8 CH 1 IN 10 AG 3 LK 7
Small Guns, Explosives, and Sneak
Level 2
Sneak +3 (30), Small Guns +13 (40), Repair +4 (30)
Swift Learner
Level 3
Sneak +5 (35), Small Guns +15 (55)
Swift Learner
Level 4
Small Guns +15 (70), Lockpick +5 (21)
Educated
Level 5
Small Guns +10 (80), Lockpick +9 (30), Science +4 (30)
Swift Learner
Level 6
Small Guns +10 (90), Lockpick +5 (35), Repair +3 (33), Science +5 (35)
Intense Training (LK)
Level 7
Small Guns +10 (100), Lockpick +5 (41), Repair +3 (37), Science +5 (41)
Intense Training (LK)
Level 8
Sneak +4 (40), Energy Weapons +13 (30), Repair +4 (41), Big Guns +2 (25)
Commando
Level 9
Sneak +1 (41), Energy Weapons +10 (40), Lockpick +4 (45), Repair +4 (45), Science +4 (45)
Size Matters
Level 10
Energy Weapons +10 (50), Lockpick +5 (50), Repair +3 (48), Science +5 (50)
Size Matters
Level 11
Energy Weapons +11 (61), Lockpick +5 (55), Repair +2 (50), Science +5 (55)
Size Matters
Level 12
Sneak +4 (45), Energy Weapons +9 (70), Lockpick +5 (60), Science +5 (60)
Robotics Expert
Level 13
Energy Weapons +10 (80), Lockpick +5 (65), Repair +3 (53), Science +5 (65)
Intense Training (LK)
Level 14
Sneak +1 (46), Energy Weapons +10 (90), Lockpick +5 (70), Repair +2 (55), Science +5 (70)
Lawbringer
Level 15
Sneak +3 (49), Energy Weapons +5 (95), Lockpick +5 (75), Science +5 (75), Big Guns +5 (77)
Intense Training (EN)
Level 16
Sneak +2 (51), Energy Weapons +5 (100), Lockpick +5 (80), Repair +3 (58), Science +5 (80), Big Guns +3 (95)
Tag! (Big Guns)
Level 17
Sneak +5 (56), Lockpick +5 (85), Repair +3 (61), Science +5 (85), Big Guns +5 (100)
Gunslinger (Big Guns)
Level 18
Sneak +3 (59), Lockpick +10 (95), Science +10 (95)
Strong Back (Big Guns)
Level 19
Lockpick +5 (100), Repair +13 (74), Science +5 (100)
Toughness (Big Guns)
Level 20
Repair +23 (97)
Solar Powered (Big Guns)
Level 21
Sneak +20 (79), Repair +3 (100)
Grim Reaper's Sprint (Big Guns)
Level 22
Sneak +21 (100), Medicine +2 (29)
Quantum Chemist (Big Guns)
Level 23
Explosives +2 (34), Medicine +21 (50)
Bloody Mess (Big Guns)
Level 24
Explosives +19 (53), Barter +1 (18), Medicine +3 (53)
No Weaknesses (Big Guns)
Level 25
Explosives +7 (60), Barter +9 (29), Medicine +7 (60)
Intense Training (CH)
Level 26
Explosives +1 (61), Barter +21 (50), Medicine +1 (61)
Animal Friend (Big Guns)
Level 27
Explosives +9 (70), Medicine +14 (75)
Animal Friend (Big Guns)
Level 28
Medicine +23 (98)
Night Person (Big Guns)
Level 29
Explosives +21 (91), Medicine +2 (100)
Cyborg (Big Guns)
Level 30
Unarmed +1 (26), Speech +6 (25), Explosives +9 (100), Melee Weapons +7 (26)
Nuclear Anomaly (Big Guns)
Ant Sight
Auto Expert
Booster Shot
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration