Strength
10
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
5
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
250
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
5.0
 
Skill Points
15
 
Barter
16
 
Big Guns
16
 
Energy Weapons
16
 
Explosives
16
 
Lockpick
16
 
Medicine
34
 
Melee Weapons
25
 
Repair
34
 
Science
16
 
Small Guns
30
 
Sneak
16
 
Speech
15
 
Unarmed
15
 
Swift Learner
Level 1
ST 10 PE 5 EN 5 CH 5 IN 5 AG 5 LK 5
Small Guns, Repair, and Medicine
Level 2
Sneak +1 (16), Energy Weapons +1 (16), Lockpick +1 (16), Repair +4 (34), Explosives +1 (16), Barter +1 (16), Science +1 (16), Medicine +4 (34), Big Guns +1 (16)
Swift Learner
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