Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
6
 
Intelligence
8
 
Agility
4
 
Luck
4
 
Action Points
73
 
Carry Weight
300
 
Critical Chance
9%
 
Dmg Resist
10%
 
Hit Points
540
 
Melee Damage
5.0
 
Skill Points
18
 
Barter
26
 
Big Guns
100
 
Energy Weapons
90
 
Explosives
70
 
Lockpick
70
 
Medicine
42
 
Melee Weapons
31
 
Repair
100
 
Science
65
 
Small Guns
12
 
Sneak
12
 
Speech
100
 
Unarmed
26
 
Adamantium Skeleton
Ant Might
Commando
Comprehension
Demolition Expert (3)
Finesse
Grim Reaper's Sprint
Intense Training (7)
Life Giver
Power Armor Training
Pyromaniac
Size Matters
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 7 PE 7 EN 8 CH 5 IN 5 AG 4 LK 4
Explosives, Big Guns, and Energy Weapons
Level 2
Energy Weapons +2 (35), Speech +2 (16), Repair +6 (20), Explosives +2 (35), Big Guns +3 (40)
Intense Training (EN)
Level 3
Energy Weapons +5 (40), Speech +4 (20), Explosives +5 (40), Melee Weapons +1 (21)
Intense Training (ST)
Level 4
Speech +5 (25), Repair +5 (25), Explosives +5 (45)
Comprehension
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Ant Might
Power Armor Training
Wired Reflexes
Level 5
Energy Weapons +3 (45), Repair +3 (30), Explosives +3 (50), Science +2 (18), Big Guns +5 (45)
Intense Training (PE)
Level 6
Speech +7 (32), Repair +2 (32), Science +7 (25)
Toughness
Level 7
Speech +3 (35), Repair +8 (40), Science +5 (30)
Demolition Expert
Level 8
Speech +5 (40), Repair +5 (45), Explosives +1 (51), Science +5 (35)
Strong Back
Level 9
Energy Weapons +5 (50), Speech +5 (45), Repair +5 (50), Big Guns +1 (46)
Commando
Level 10
Energy Weapons +2 (52), Speech +5 (50), Repair +5 (55), Big Guns +4 (50)
Demolition Expert
Level 11
Energy Weapons +3 (55), Speech +5 (55), Explosives +4 (55), Science +4 (39)
Demolition Expert
Level 12
Speech +5 (60), Repair +5 (60), Science +1 (40), Big Guns +5 (55)
Life Giver
Level 13
Energy Weapons +3 (60), Lockpick +3 (25), Repair +5 (65), Explosives +3 (60), Big Guns +2 (57)
Intense Training (PE)
Level 14
Speech +5 (65), Repair +8 (73), Big Guns +3 (60)
Adamantium Skeleton
Level 15
Lockpick +8 (33), Science +8 (50)
Intense Training (IN)
Level 16
Lockpick +2 (35), Speech +8 (75), Repair +5 (80), Medicine +2 (30)
Intense Training (CH)
Level 17
Energy Weapons +6 (66), Repair +3 (85), Science +8 (60)
Intense Training (IN)
Bobblehead (Perception)
Level 18
Energy Weapons +2 (70), Lockpick +8 (45), Speech +5 (80), Explosives +3 (65)
Tag! (Repair)
Level 19
Lockpick +3 (48), Big Guns +15 (75)
Pyromaniac (Repair)
Level 20
Lockpick +12 (60), Speech +1 (81), Explosives +5 (70)
Grim Reaper's Sprint (Repair)
Big Book of Science => Science +2 (62)
Grognak the Barbarian => Melee Weapons +2 (27)
Grognak the Barbarian => Melee Weapons +2 (29)
Grognak the Barbarian => Melee Weapons +2 (31)
Lying, Congressional Style => Speech +2 (83)
Lying, Congressional Style => Speech +2 (85)
Nikola Tesla and You => Energy Weapons +2 (72)
Nikola Tesla and You => Energy Weapons +2 (74)
Nikola Tesla and You => Energy Weapons +2 (76)
Big Book of Science => Science +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (38)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Pugilism Illustrated => Unarmed +2 (24)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Tumblers Today => Lockpick +2 (66)
Tumblers Today => Lockpick +2 (68)
Tumblers Today => Lockpick +2 (70)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (18)
Tales of a Junktown Jerky Vendor => Barter +2 (20)
Tales of a Junktown Jerky Vendor => Barter +2 (22)
Tales of a Junktown Jerky Vendor => Barter +2 (24)
Tales of a Junktown Jerky Vendor => Barter +2 (26)
Bobblehead (Endurance)
Level 21
Energy Weapons +14 (90), Medicine +2 (40), Big Guns +2 (100)
Size Matters (Repair)
Level 22
Speech +15 (100), Science +1 (65), Medicine +2 (42)
Finesse (Repair)
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