Strength
1
 
Perception
1
 
Endurance
10
 
Charisma
4
 
Intelligence
10
 
Agility
10
 
Luck
4
 
Action Points
85
 
Carry Weight
160
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
0.5
 
Skill Points
20
 
Barter
12
 
Big Guns
24
 
Energy Weapons
6
 
Explosives
6
 
Lockpick
21
 
Medicine
24
 
Melee Weapons
6
 
Repair
39
 
Science
39
 
Small Guns
24
 
Sneak
24
 
Speech
12
 
Unarmed
24
 
Level 1
ST 1 PE 1 EN 10 CH 4 IN 10 AG 10 LK 4
Science, Repair, and Lockpick
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