Strength
10
 
Perception
4
 
Endurance
1
 
Charisma
10
 
Intelligence
10
 
Agility
4
 
Luck
1
 
Action Points
73
 
Carry Weight
250
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
130
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
23
 
Big Guns
5
 
Energy Weapons
11
 
Explosives
11
 
Lockpick
40
 
Medicine
23
 
Melee Weapons
23
 
Repair
28
 
Science
38
 
Small Guns
16
 
Sneak
11
 
Speech
44
 
Unarmed
5
 
Gun Nut
Level 1
ST 10 PE 4 EN 1 CH 10 IN 10 AG 4 LK 1
Speech, Science, and Lockpick
Level 2
Lockpick +14 (40), Speech +6 (44)
Gun Nut
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