Strength
6
 
Perception
5
 
Endurance
7
 
Charisma
6
 
Intelligence
10
 
Agility
7
 
Luck
7
 
Action Points
104
 
Carry Weight
260
 
Critical Chance
7%
 
Dmg Resist
15%
 
Hit Points
460
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
41
 
Big Guns
61
 
Energy Weapons
100
 
Explosives
61
 
Lockpick
100
 
Medicine
80
 
Melee Weapons
36
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
51
 
Speech
50
 
Unarmed
40
 
Action Boy/Girl
Animal Friend (2)
Ant Might
Barkskin
Concentrated Fire
Covert Ops
Cyborg
Dream Crusher
Educated
Entomologist
Explorer
Fast Metabolism
Gun Nut (3)
Hematophage
Intense Training
Lawbringer
Life Giver
Mysterious Stranger
Power Armor Training
Rad Regeneration
Strong Back
Tag!
Thief
Wired Reflexes
Level 1
ST 4 PE 4 EN 6 CH 5 IN 10 AG 6 LK 5
Small Guns, Lockpick, Repair
Barkskin
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 2
Small Guns +3 (40), Lockpick +2 (30), Repair +3 (48), Explosives +12 (25)
Gun Nut
Ant Might
Covert Ops
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Level 3
Energy Weapons +11 (24), Lockpick +7 (50), Repair +2 (55)
Gun Nut
Wired Reflexes
Rad Regeneration
Dream Crusher
Hematophage
Level 4
Small Guns +2 (60), Energy Weapons +1 (25), Speech +5 (20), Sneak +3 (20), Melee Weapons +3 (20), Big Guns +1 (28), Medicine +5 (40)
Educated
Bobblehead (Explosives)
Bobblehead (Perception)
Power Armor Training
Bobblehead (Agility)
Bobblehead (Repair)
Bobblehead (Endurance)
Bobblehead (Sneak)
Level 5
Small Guns +13 (75), Energy Weapons +3 (30), Lockpick +1 (53), Unarmed +1 (20), Barter +5 (20)
Intense Training (LK)
Bobblehead (Energy Weapons)
Bobblehead (Luck)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Barter)
Bobblehead (Charisma)
Level 6
Small Guns +2 (78), Energy Weapons +2 (43), Lockpick +2 (56), Unarmed +1 (32), Speech +2 (35), Sneak +2 (35), Repair +2 (68), Explosives +2 (40), Barter +1 (34), Science +2 (41), Melee Weapons +2 (33), Big Guns +1 (32), Medicine +2 (43)
Entomologist
Level 7
Small Guns +2 (85), Energy Weapons +2 (45), Lockpick +2 (58), Unarmed +1 (33), Speech +1 (36), Sneak +2 (37), Repair +2 (75), Explosives +2 (42), Barter +1 (35), Science +2 (43), Melee Weapons +2 (35), Big Guns +2 (34), Medicine +2 (45)
Gun Nut
Level 8
Lockpick +23 (86)
Thief
Level 9
Energy Weapons +2 (47), Lockpick +14 (100), Science +7 (50)
Strong Back
Level 10
Energy Weapons +3 (50), Unarmed +2 (35), Speech +4 (40), Sneak +8 (50), Big Guns +1 (35), Medicine +5 (50)
Mysterious Stranger
Level 11
Repair +15 (90), Explosives +8 (50)
Animal Friend
Level 12
Energy Weapons +8 (58), Speech +5 (45), Repair +10 (100)
Fast Metabolism
Level 13
Energy Weapons +8 (66), Medicine +15 (65)
Animal Friend
Level 14
Small Guns +9 (94), Energy Weapons +9 (75), Speech +5 (50)
Life Giver
Level 15
Small Guns +6 (100), Energy Weapons +17 (92)
Lawbringer
Level 16
Unarmed +5 (40), Barter +5 (40), Big Guns +3 (38), Medicine +10 (75)
Tag! (Energy Weapons)
Level 17
Explosives +10 (60), Big Guns +12 (50), Medicine +1 (76)
Action Boy/Girl
Level 18
Science +23 (73)
Concentrated Fire
Level 19
Science +13 (86), Big Guns +10 (60)
Cyborg
Level 20
Sneak +1 (51), Explosives +1 (61), Barter +1 (41), Science +14 (100), Melee Weapons +1 (36), Big Guns +1 (61), Medicine +4 (80)
Explorer
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