Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
69
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Covert Ops
Cyborg
Educated
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (10)
Iron Fist
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Pyromaniac
Rad Regeneration
Sniper
Strong Back
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 4 PE 5 EN 4 CH 4 IN 9 AG 6 LK 8
Lockpick, Small Guns, and Medicine
Level 2
Lockpick +19 (50)
Intense Training (AG)
Bobblehead (Strength)
Level 3
Small Guns +8 (43), Medicine +11 (50)
Intense Training (EN)
Bobblehead (Medicine)
Bobblehead (Repair)
Level 4
Small Guns +7 (50), Lockpick +12 (62)
Educated
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Agility)
Level 5
Lockpick +11 (75), Medicine +12 (74)
Intense Training (AG)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Level 6
Repair +22 (58), Medicine +1 (75)
Gunslinger
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Science)
Bobblehead (Speech)
Level 7
Lockpick +4 (90), Repair +1 (60), Science +4 (41), Medicine +14 (90)
Intense Training (AG)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Barter)
Level 8
Small Guns +8 (65), Repair +15 (75)
Strong Back
Level 9
Small Guns +10 (75), Energy Weapons +4 (23), Science +9 (50)
Commando
Level 10
Energy Weapons +2 (25), Science +21 (71)
Finesse
Level 11
Energy Weapons +19 (46), Science +4 (75)
Intense Training (PE)
Bobblehead (Sneak)
Level 12
Energy Weapons +4 (50), Repair +15 (90), Science +4 (79)
Sniper
Ant Sight
Hematophage
Wired Reflexes
Barkskin
Level 13
Energy Weapons +21 (75), Science +2 (81)
Intense Training (PE)
Bobblehead (Small Guns)
Level 14
Small Guns +5 (90), Energy Weapons +5 (90), Speech +4 (31), Science +9 (90)
Cyborg
Bobblehead (Big Guns)
Power Armor Training
Level 15
Unarmed +4 (33), Speech +19 (50)
Intense Training (PE)
Level 16
Unarmed +23 (56)
Action Boy/Girl
Level 17
Speech +23 (73)
Better Criticals
Level 18
Unarmed +6 (62), Speech +17 (90)
Intense Training (ST)
Bobblehead (Energy Weapons)
Rad Regeneration
Level 19
Unarmed +23 (85)
Intense Training (ST)
Level 20
Sneak +18 (55), Unarmed +5 (90)
Grim Reaper's Sprint
Auto Expert
Booster Shot
Covert Ops
Ghoul Ecology
Pitt Fighter
Punga Power!
Superior Defender
Xenotech Expert
Level 21
Sneak +23 (78)
Intense Training (EN)
Level 22
Sneak +12 (90), Melee Weapons +11 (42)
Puppies!
Level 23
Melee Weapons +23 (65)
Bloody Mess
Level 24
Melee Weapons +23 (88)
Toughness
Level 25
Explosives +21 (58), Melee Weapons +2 (90)
Ninja
Level 26
Explosives +23 (81)
Nerves of Steel
Level 27
Explosives +9 (90), Big Guns +14 (45)
Fast Metabolism
Big Book of Science => Science +1 (94)
Chinese Army: Special Ops Training Manual => Sneak +1 (91)
D.C. Journal of Internal Medicine => Medicine +1 (91)
Big Book of Science => Science +1 (95)
Big Book of Science => Science +1 (96)
Big Book of Science => Science +1 (97)
Big Book of Science => Science +1 (98)
Big Book of Science => Science +1 (99)
Big Book of Science => Science +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (92)
Chinese Army: Special Ops Training Manual => Sneak +1 (93)
Chinese Army: Special Ops Training Manual => Sneak +1 (94)
Chinese Army: Special Ops Training Manual => Sneak +1 (95)
Chinese Army: Special Ops Training Manual => Sneak +1 (96)
Chinese Army: Special Ops Training Manual => Sneak +1 (97)
Chinese Army: Special Ops Training Manual => Sneak +1 (98)
Chinese Army: Special Ops Training Manual => Sneak +1 (99)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (92)
D.C. Journal of Internal Medicine => Medicine +1 (93)
D.C. Journal of Internal Medicine => Medicine +1 (94)
D.C. Journal of Internal Medicine => Medicine +1 (95)
D.C. Journal of Internal Medicine => Medicine +1 (96)
D.C. Journal of Internal Medicine => Medicine +1 (97)
D.C. Journal of Internal Medicine => Medicine +1 (98)
D.C. Journal of Internal Medicine => Medicine +1 (99)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Dean's Electronics => Repair +1 (91)
Dean's Electronics => Repair +1 (92)
Dean's Electronics => Repair +1 (93)
Dean's Electronics => Repair +1 (94)
Dean's Electronics => Repair +1 (95)
Dean's Electronics => Repair +1 (96)
Dean's Electronics => Repair +1 (97)
Dean's Electronics => Repair +1 (98)
Dean's Electronics => Repair +1 (99)
Dean's Electronics => Repair +1 (100)
Duck and Cover! => Explosives +1 (91)
Duck and Cover! => Explosives +1 (92)
Duck and Cover! => Explosives +1 (93)
Duck and Cover! => Explosives +1 (94)
Duck and Cover! => Explosives +1 (95)
Duck and Cover! => Explosives +1 (96)
Duck and Cover! => Explosives +1 (97)
Duck and Cover! => Explosives +1 (98)
Duck and Cover! => Explosives +1 (99)
Duck and Cover! => Explosives +1 (100)
Grognak the Barbarian => Melee Weapons +1 (91)
Grognak the Barbarian => Melee Weapons +1 (92)
Grognak the Barbarian => Melee Weapons +1 (93)
Grognak the Barbarian => Melee Weapons +1 (94)
Grognak the Barbarian => Melee Weapons +1 (95)
Grognak the Barbarian => Melee Weapons +1 (96)
Grognak the Barbarian => Melee Weapons +1 (97)
Grognak the Barbarian => Melee Weapons +1 (98)
Grognak the Barbarian => Melee Weapons +1 (99)
Grognak the Barbarian => Melee Weapons +1 (100)
Guns and Bullets => Small Guns +1 (94)
Guns and Bullets => Small Guns +1 (95)
Guns and Bullets => Small Guns +1 (96)
Guns and Bullets => Small Guns +1 (97)
Guns and Bullets => Small Guns +1 (98)
Guns and Bullets => Small Guns +1 (99)
Guns and Bullets => Small Guns +1 (100)
Lying, Congressional Style => Speech +1 (91)
Lying, Congressional Style => Speech +1 (92)
Lying, Congressional Style => Speech +1 (93)
Paradise Lost => Speech +1 (94)
Lying, Congressional Style => Speech +1 (95)
Lying, Congressional Style => Speech +1 (96)
Lying, Congressional Style => Speech +1 (97)
Lying, Congressional Style => Speech +1 (98)
Lying, Congressional Style => Speech +1 (99)
Lying, Congressional Style => Speech +1 (100)
Nikola Tesla and You => Energy Weapons +1 (100)
Pugilism Illustrated => Unarmed +1 (93)
Pugilism Illustrated => Unarmed +1 (94)
Pugilism Illustrated => Unarmed +1 (95)
Pugilism Illustrated => Unarmed +1 (96)
Pugilism Illustrated => Unarmed +1 (97)
Pugilism Illustrated => Unarmed +1 (98)
Pugilism Illustrated => Unarmed +1 (99)
Pugilism Illustrated => Unarmed +1 (100)
Level 28
Big Guns +23 (68)
Iron Fist
Level 29
Barter +1 (28), Big Guns +22 (90)
Pyromaniac
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (100)
Tales of a Junktown Jerky Vendor => Barter +1 (29)
Tales of a Junktown Jerky Vendor => Barter +1 (30)
Tales of a Junktown Jerky Vendor => Barter +1 (31)
Tales of a Junktown Jerky Vendor => Barter +1 (32)
Tales of a Junktown Jerky Vendor => Barter +1 (33)
Tales of a Junktown Jerky Vendor => Barter +1 (34)
Tales of a Junktown Jerky Vendor => Barter +1 (35)
Tales of a Junktown Jerky Vendor => Barter +1 (36)
Tales of a Junktown Jerky Vendor => Barter +1 (37)
Tales of a Junktown Jerky Vendor => Barter +1 (38)
Level 30
Barter +23 (69)
Almost Perfect
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