Level 1
ST 6 PE 6 EN 6 CH 1 IN 9 AG 6 LK 6
Repair, Small Guns, and Lockpick
Level 2
Small Guns +8 (45), Lockpick +1 (33), Repair +2 (45), Explosives +8 (25)
Gun Nut
Level 3
Small Guns +5 (55), Lockpick +9 (42), Repair +5 (55)
Gun Nut
Level 4
Small Guns +5 (60), Lockpick +9 (51), Repair +5 (60)
Educated
Level 5
Small Guns +10 (75), Lockpick +2 (53), Repair +10 (75)
Gun Nut
Level 6
Small Guns +5 (80), Lockpick +12 (65), Repair +5 (80)
Toughness
Level 7
Small Guns +10 (90), Lockpick +2 (67), Repair +10 (90)
Gunslinger
Level 8
Lockpick +22 (89)
Strong Back
Level 9
Lockpick +11 (100), Science +11 (34)
Commando
Level 10
Science +22 (56)
Finesse
Level 11
Science +22 (78)
Size Matters
Level 12
Science +22 (100)
Sniper
Level 13
Barter +22 (29)
Size Matters
Level 14
Energy Weapons +1 (18), Barter +21 (50)
Light Step
Level 15
Energy Weapons +22 (40)
Life Giver
Level 16
Energy Weapons +20 (60), Medicine +2 (25)
Better Criticals
Level 17
Sneak +22 (39)
Action Boy/Girl
Level 18
Sneak +11 (50), Medicine +11 (36)
Concentrated Fire
Level 19
Medicine +22 (58)
Tag! (Explosives)
Level 20
Explosives +20 (60), Medicine +2 (60)
Grim Reaper's Sprint
Level 21
Melee Weapons +22 (39)
Explorer
Level 22
Energy Weapons +8 (68), Melee Weapons +11 (50), Big Guns +3 (50)
Silent Running
Level 23
Sneak +20 (80), Energy Weapons +2 (80)
Cyborg
Level 24
Energy Weapons +10 (90), Melee Weapons +12 (62)
Size Matters
Level 25
Unarmed +4 (21), Melee Weapons +18 (80)
Ninja
Level 26
Unarmed +2 (23), Explosives +10 (70), Medicine +10 (70)
Warmonger
Level 27
Unarmed +22 (45)
Adamantium Skeleton
Level 28
Unarmed +5 (50), Medicine +2 (72), Big Guns +15 (80)
Lawbringer
Level 29
Barter +14 (64), Medicine +8 (80)
Fast Metabolism
Level 30
Unarmed +6 (64), Barter +16 (98)
Almost Perfect
Ant Might
Barkskin
Pitt Fighter
Covert Ops
Wired Reflexes
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)