Level 1
  
    ST 5 PE 4 EN 8 CH 1 IN 9 AG 6 LK 7
  
    Unarmed, Lockpick, and Explosives
  
    Bobblehead (Unarmed)
  
    Bobblehead (Explosives)
  
    Bobblehead (Lockpick)
  
    Bobblehead (Sneak)
  
    Bobblehead (Intelligence)
  
    Bobblehead (Endurance)
  
    Bobblehead (Strength)
  
  
  
  Level 2
  
    Sneak +12 (45), Lockpick +6 (50), Unarmed +1 (50), Explosives +1 (40)
  
    Thief
  
  
  
  Level 3
  
    Sneak +5 (55), Unarmed +10 (60), Explosives +5 (45)
  
    Thief
  
  
  
  Level 4
  
    Sneak +5 (60), Lockpick +5 (60), Unarmed +5 (65), Explosives +5 (50)
  
    Educated
  
  
  
  Level 5
  
    Sneak +5 (65), Lockpick +5 (65), Unarmed +5 (70), Explosives +5 (55), Barter +3 (11)
  
    Comprehension
  
  
  
  Level 6
  
    Sneak +5 (70), Lockpick +5 (70), Repair +4 (30), Explosives +5 (60), Barter +4 (15)
  
    Toughness
  
  
  
  Level 7
  
    Repair +5 (35), Explosives +5 (65), Barter +9 (24), Medicine +4 (30)
  
    Demolition Expert
  
    Bobblehead (Medicine)
  
    Bobblehead (Barter)
  
  
  
  Level 8
  
    Repair +5 (40), Explosives +5 (70), Barter +8 (42), Medicine +5 (45)
  
    Scrounger
  
  
  
  Level 9
  
    Repair +10 (50), Barter +8 (50), Medicine +5 (50)
  
    Bloody Mess
  
  
  
  Level 10
  
    Repair +10 (60), Barter +8 (58), Medicine +5 (55)
  
    Finesse
  
    Pugilism Illustrated => Unarmed +2 (72)
  
    Pugilism Illustrated => Unarmed +2 (74)
  
    Pugilism Illustrated => Unarmed +2 (76)
  
    Pugilism Illustrated => Unarmed +2 (78)
  
    Pugilism Illustrated => Unarmed +2 (80)
  
    Pugilism Illustrated => Unarmed +2 (82)
  
    Pugilism Illustrated => Unarmed +2 (84)
  
    Pugilism Illustrated => Unarmed +2 (86)
  
    Pugilism Illustrated => Unarmed +2 (88)
  
    Pugilism Illustrated => Unarmed +2 (90)
  
    Pugilism Illustrated => Unarmed +2 (92)
  
    Pugilism Illustrated => Unarmed +2 (94)
  
    Pugilism Illustrated => Unarmed +2 (96)
  
    Pugilism Illustrated => Unarmed +2 (98)
  
    Pugilism Illustrated => Unarmed +2 (100)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (72)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (74)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (76)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (78)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (80)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (82)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (84)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (86)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (88)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (90)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (92)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (94)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (96)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (98)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (100)
  
    Dean's Electronics => Repair +2 (62)
  
    Dean's Electronics => Repair +2 (64)
  
    Dean's Electronics => Repair +2 (66)
  
    Dean's Electronics => Repair +2 (68)
  
    Dean's Electronics => Repair +2 (70)
  
    Dean's Electronics => Repair +2 (72)
  
    Dean's Electronics => Repair +2 (74)
  
    Dean's Electronics => Repair +2 (76)
  
    Dean's Electronics => Repair +2 (78)
  
    Dean's Electronics => Repair +2 (80)
  
    Dean's Electronics => Repair +2 (82)
  
    Dean's Electronics => Repair +2 (84)
  
    Dean's Electronics => Repair +2 (86)
  
    Dean's Electronics => Repair +2 (88)
  
    Dean's Electronics => Repair +2 (90)
  
    Bobblehead (Repair)
  
    Duck and Cover! => Explosives +2 (72)
  
    Duck and Cover! => Explosives +2 (74)
  
    Duck and Cover! => Explosives +2 (76)
  
    Duck and Cover! => Explosives +2 (78)
  
    Duck and Cover! => Explosives +2 (80)
  
    Duck and Cover! => Explosives +2 (82)
  
    Duck and Cover! => Explosives +2 (84)
  
    Duck and Cover! => Explosives +2 (86)
  
    Duck and Cover! => Explosives +2 (88)
  
    Duck and Cover! => Explosives +2 (90)
  
    Duck and Cover! => Explosives +2 (92)
  
    Duck and Cover! => Explosives +2 (94)
  
    Duck and Cover! => Explosives +2 (96)
  
    Duck and Cover! => Explosives +2 (98)
  
    Duck and Cover! => Explosives +2 (100)
  
    Tumblers Today => Lockpick +2 (72)
  
    Tumblers Today => Lockpick +2 (74)
  
    Tumblers Today => Lockpick +2 (76)
  
    Tumblers Today => Lockpick +2 (78)
  
    Tumblers Today => Lockpick +2 (80)
  
    Tumblers Today => Lockpick +2 (82)
  
    Tumblers Today => Lockpick +2 (84)
  
    Tumblers Today => Lockpick +2 (86)
  
    Tumblers Today => Lockpick +2 (88)
  
    Tumblers Today => Lockpick +2 (90)
  
    Tumblers Today => Lockpick +2 (92)
  
    Tumblers Today => Lockpick +2 (94)
  
    Tumblers Today => Lockpick +2 (96)
  
    Tumblers Today => Lockpick +2 (98)
  
    Tumblers Today => Lockpick +2 (100)
  
  
  
  Level 11
  
    Barter +7 (65), Medicine +10 (65), Big Guns +6 (30)
  
    Strong Back
  
    Tales of a Junktown Jerky Vendor => Barter +2 (67)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (69)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (71)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (73)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (75)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (77)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (79)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (81)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (83)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (85)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (87)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (89)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (91)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (93)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (95)
  
  
  
  Level 12
  
    Barter +5 (100), Medicine +15 (80), Big Guns +3 (33)
  
    Silent Running
  
  
  
  Level 13
  
    Medicine +20 (100), Big Guns +3 (36)
  
    Fast Metabolism
  
  
  
  Level 14
  
    Speech +9 (17), Big Guns +14 (50)
  
    Life Giver
  
  
  
  Level 15
  
    Speech +13 (30), Big Guns +10 (60)
  
    Pyromaniac
  
  
  
  Level 16
  
    Energy Weapons +1 (15), Speech +20 (50), Melee Weapons +2 (20)
  
    Action Boy/Girl
  
    Bobblehead (Perception)
  
    Ant Sight
  
  
  
  Level 17
  
    Small Guns +2 (20), Energy Weapons +1 (20), Speech +20 (70)
  
    Better Criticals
  
  
  
  Level 18
  
    Speech +10 (80), Science +3 (29), Big Guns +10 (70)
  
    Paralyzing Palm
  
  
  
  Level 19
  
    Science +23 (52)
  
    Tag! (Speech)
  
  
  
  Level 20
  
    Speech +5 (100), Science +8 (60), Big Guns +10 (80)
  
    Grim Reaper's Sprint
  
  
  
  Level 21
  
    Melee Weapons +23 (43)
  
    Explorer
  
  
  
  Level 22
  
    Melee Weapons +23 (66)
  
    Deep Sleep
  
    Bobblehead (Melee Weapons)
  
  
  
  Level 23
  
    Energy Weapons +9 (29), Science +10 (70), Melee Weapons +4 (80)
  
    Ninja
  
  
  
  Level 24
  
    Energy Weapons +23 (52)
  
    Escalator to Heaven
  
  
  
  Level 25
  
    Energy Weapons +23 (75)
  
    Quantum Chemist
  
  
  
  Level 26
  
    Small Guns +18 (38), Energy Weapons +5 (80)
  
    Rad Tolerance
  
  
  
  Level 27
  
    Small Guns +23 (61)
  
    Cyborg
  
  
  
  Level 28
  
    Small Guns +13 (74), Science +10 (80)
  
    Rad Absorption
  
  
  
  Level 29
  
    Small Guns +13 (87), Science +5 (85), Big Guns +5 (85)
  
    Rad Resistance
  
  
  
  Level 30
  
    Small Guns +3 (97), Science +5 (91), Melee Weapons +10 (97), Big Guns +5 (91)
  
    Almost Perfect