Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
9
 
Intelligence
9
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
22
 
Barter
81
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
58
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert (2)
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (2)
Light Step
Nerd Rage!
Nerves of Steel
Night Person
Pitt Fighter
Power Armor Training
Quantum Chemist
Rad Absorption
Rad Regeneration
Silent Running
Sniper
Solar Powered
Strong Back
Toughness
Wired Reflexes
Level 1
ST 7 PE 7 EN 7 CH 1 IN 8 AG 7 LK 3
Small Guns, Repair, and Explosives
Bobblehead (Luck)
Bobblehead (Charisma)
Ant Might
Rad Regeneration
Level 2
Sneak +1 (20), Small Guns +10 (44), Repair +7 (43)
Intense Training (LK)
Level 3
Small Guns +4 (48), Speech +11 (20), Repair +3 (46)
Intense Training (LK)
Level 4
Small Guns +5 (53), Science +13 (34)
Educated
Level 5
Sneak +3 (23), Small Guns +3 (56), Explosives +6 (40), Science +9 (43)
Comprehension
Bobblehead (Intelligence)
Level 6
Sneak +8 (31), Repair +4 (52), Science +10 (55)
Toughness
Level 7
Sneak +5 (36), Small Guns +5 (61), Lockpick +3 (22), Speech +7 (27), Barter +2 (11)
Bloody Mess
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Medicine)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 8
Small Guns +5 (76), Lockpick +17 (49)
Strong Back
Level 9
Small Guns +1 (77), Lockpick +21 (70)
Commando
Level 10
Small Guns +6 (83), Repair +5 (67), Science +11 (76)
Finesse
Pitt Fighter
Level 11
Lockpick +6 (76), Repair +3 (70), Explosives +5 (55), Medicine +8 (41)
Night Person
Level 12
Sneak +9 (65), Small Guns +2 (85), Lockpick +11 (87)
Silent Running
Level 13
Sneak +4 (69), Small Guns +5 (90), Lockpick +3 (90), Speech +3 (40), Repair +5 (75), Science +2 (78)
Sniper
Level 14
Sneak +10 (79), Repair +5 (80), Science +7 (85)
Adamantium Skeleton
D.C. Journal of Internal Medicine => Medicine +2 (43)
Big Book of Science => Science +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (45)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (47)
Dean's Electronics => Repair +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (49)
Grognak the Barbarian => Melee Weapons +2 (33)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Lying, Congressional Style => Speech +2 (42)
Guns and Bullets => Small Guns +2 (92)
Grognak the Barbarian => Melee Weapons +2 (35)
D.C. Journal of Internal Medicine => Medicine +2 (51)
D.C. Journal of Internal Medicine => Medicine +2 (53)
Duck and Cover! => Explosives +2 (57)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Paradise Lost => Speech +2 (44)
Level 15
Sneak +4 (87), Speech +4 (48), Explosives +7 (64), Medicine +7 (60)
Cyborg
Level 16
Sneak +3 (90), Energy Weapons +1 (40), Speech +6 (54), Explosives +9 (73), Big Guns +3 (34)
Better Criticals
Level 17
Speech +4 (58), Repair +8 (90), Explosives +8 (81), Science +2 (89)
Action Boy/Girl
Level 18
Energy Weapons +10 (50), Speech +2 (60), Explosives +9 (90), Science +1 (90)
Nerd Rage!
Level 19
Energy Weapons +22 (72)
Concentrated Fire
Level 20
Energy Weapons +18 (90), Big Guns +4 (38)
Solar Powered
Level 21
Speech +10 (70), Big Guns +12 (50)
Grim Reaper's Sprint
Level 22
Barter +19 (40), Big Guns +3 (53)
Quantum Chemist
Level 23
Barter +5 (45), Big Guns +17 (70)
Light Step
Level 24
Barter +2 (47), Big Guns +20 (90)
Chem Resistant
Level 25
Melee Weapons +22 (57)
Chemist
Level 26
Melee Weapons +22 (79)
Nerves of Steel
Level 27
Unarmed +1 (30), Speech +10 (80), Melee Weapons +11 (90)
Demolition Expert
Level 28
Speech +10 (90), Barter +2 (49), Medicine +10 (70)
Rad Absorption
Level 29
Unarmed +5 (35), Barter +11 (60), Medicine +6 (76)
Demolition Expert
Level 30
Unarmed +15 (56), Barter +3 (79), Medicine +4 (82)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Agility)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Auto Expert
Barkskin
Booster Shot
Power Armor Training
Wired Reflexes
Hematophage
Would you like to comment? Sign up for new account, or sign in if you are already a member.