Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
3
 
Intelligence
7
 
Agility
5
 
Luck
7
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.0
 
Skill Points
17
 
Barter
12
 
Big Guns
18
 
Energy Weapons
18
 
Explosives
18
 
Lockpick
18
 
Medicine
35
 
Melee Weapons
18
 
Repair
28
 
Science
35
 
Small Guns
40
 
Sneak
16
 
Speech
12
 
Unarmed
18
 
Swift Learner
Level 1
ST 6 PE 6 EN 6 CH 3 IN 7 AG 5 LK 7
Medicine, Science, and Small Guns
Level 2
Small Guns +9 (40), Repair +8 (28)
Swift Learner
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