Level 1
ST 5 PE 8 EN 2 CH 1 IN 9 AG 9 LK 6
Medicine, Explosives, and Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Level 2
Sneak +3 (29), Small Guns +4 (30), Energy Weapons +6 (32), Melee Weapons +7 (25)
Intense Training (PE)
Level 3
Sneak +2 (31), Small Guns +2 (32), Energy Weapons +2 (34), Lockpick +2 (28), Repair +2 (43), Explosives +2 (43), Science +2 (28), Melee Weapons +4 (29), Medicine +2 (43)
Intense Training (LK)
Level 4
Sneak +3 (34), Small Guns +2 (34), Energy Weapons +2 (36), Lockpick +2 (30), Repair +2 (45), Explosives +2 (45), Science +2 (30), Melee Weapons +3 (32), Medicine +2 (45)
Educated
Level 5
Sneak +2 (36), Small Guns +2 (36), Energy Weapons +2 (38), Lockpick +2 (32), Repair +5 (50), Explosives +2 (47), Science +2 (32), Melee Weapons +2 (34), Medicine +4 (49)
Comprehension
Level 6
Sneak +4 (40), Small Guns +4 (40), Energy Weapons +2 (40), Lockpick +2 (34), Repair +2 (52), Explosives +3 (50), Science +3 (35), Melee Weapons +2 (36), Medicine +1 (50)
Gunslinger
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Covert Ops
Level 7
Sneak +2 (53), Energy Weapons +3 (54), Lockpick +3 (51), Repair +2 (65), Explosives +2 (63), Science +4 (53), Melee Weapons +5 (54), Medicine +2 (63)
Intense Training (LK)
Level 8
Sneak +7 (60), Small Guns +2 (56), Energy Weapons +2 (56), Lockpick +2 (53), Repair +2 (67), Explosives +2 (65), Science +2 (55), Melee Weapons +2 (56), Medicine +2 (65)
Commando
Level 9
Sneak +2 (62), Small Guns +2 (58), Energy Weapons +2 (58), Lockpick +2 (55), Repair +2 (69), Explosives +2 (67), Science +5 (60), Melee Weapons +4 (62), Medicine +2 (67)
Intense Training (ST)
Level 10
Sneak +2 (64), Small Guns +4 (62), Energy Weapons +4 (62), Lockpick +2 (57), Repair +2 (71), Explosives +3 (70), Science +2 (62), Melee Weapons +2 (64), Medicine +2 (69)
Finesse
Level 11
Sneak +6 (70), Small Guns +2 (64), Energy Weapons +2 (64), Lockpick +3 (60), Repair +2 (73), Explosives +2 (72), Science +2 (64), Melee Weapons +2 (66), Medicine +2 (71)
Mysterious Stranger
Level 12
Sneak +5 (85), Small Guns +2 (66), Energy Weapons +2 (66), Lockpick +2 (62), Repair +2 (75), Explosives +2 (74), Science +2 (66), Melee Weapons +2 (68), Medicine +4 (75)
Silent Running
Level 13
Sneak +5 (90), Small Guns +2 (68), Energy Weapons +2 (68), Lockpick +2 (64), Repair +2 (77), Explosives +2 (76), Science +4 (70), Melee Weapons +2 (70), Medicine +2 (77)
Sniper
Level 14
Sneak +2 (92), Small Guns +2 (70), Energy Weapons +2 (80), Lockpick +2 (66), Repair +3 (80), Explosives +4 (80), Science +2 (72), Melee Weapons +3 (73), Medicine +3 (80)
Cyborg
Level 15
Sneak +3 (95), Small Guns +5 (75), Energy Weapons +2 (82), Lockpick +2 (68), Repair +2 (82), Explosives +2 (82), Science +3 (75), Melee Weapons +2 (75), Medicine +2 (82)
Pyromaniac
Level 16
Sneak +2 (97), Small Guns +2 (77), Energy Weapons +2 (84), Lockpick +7 (75), Repair +2 (84), Explosives +2 (84), Science +2 (77), Melee Weapons +2 (77), Medicine +2 (84)
Better Criticals
Level 17
Sneak +3 (100), Small Guns +3 (80), Energy Weapons +2 (86), Lockpick +3 (78), Repair +2 (86), Explosives +2 (86), Science +3 (80), Melee Weapons +3 (80), Medicine +2 (86)
Action Boy/Girl
Level 18
Small Guns +2 (82), Energy Weapons +4 (90), Lockpick +2 (80), Repair +4 (90), Explosives +2 (88), Science +2 (82), Melee Weapons +3 (83), Medicine +4 (90)
Light Step
Level 19
Small Guns +4 (86), Energy Weapons +5 (95), Lockpick +2 (82), Repair +2 (92), Explosives +2 (90), Science +3 (85), Melee Weapons +3 (86), Medicine +2 (92)
Concentrated Fire
Level 20
Small Guns +4 (90), Energy Weapons +5 (100), Lockpick +2 (84), Repair +2 (94), Explosives +2 (92), Science +2 (87), Melee Weapons +4 (90), Medicine +2 (94)
Ninja
Level 21
Small Guns +2 (92), Lockpick +2 (86), Repair +6 (100), Explosives +2 (94), Science +3 (90), Melee Weapons +2 (92), Medicine +6 (100)
Grim Reaper's Sprint
Level 22
Small Guns +4 (96), Lockpick +4 (90), Explosives +6 (100), Science +5 (95), Melee Weapons +4 (96)
Puppies!
Level 23
Small Guns +4 (100), Lockpick +10 (100), Science +5 (100), Melee Weapons +4 (100)
Quantum Chemist
Level 24
Unarmed +23 (46)
Intense Training (ST)
Level 25
Unarmed +23 (69)
Intense Training (ST)
Level 26
Unarmed +23 (92)
Nerves of Steel
Level 27
Unarmed +8 (100), Speech +15 (36)
Warmonger
Level 28
Speech +23 (59)
Paralyzing Palm
Level 29
Speech +23 (82)
Explorer
Level 30
Speech +18 (100), Big Guns +5 (40)
Almost Perfect