Strength
10
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
10%
 
Hit Points
570
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
35
 
Big Guns
40
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Better Criticals
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (6)
Light Step
Mysterious Stranger
Nerves of Steel
Ninja
Paralyzing Palm
Puppies!
Pyromaniac
Quantum Chemist
Silent Running
Sniper
Warmonger
Level 1
ST 5 PE 8 EN 2 CH 1 IN 9 AG 9 LK 6
Medicine, Explosives, and Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Level 2
Sneak +3 (29), Small Guns +4 (30), Energy Weapons +6 (32), Melee Weapons +7 (25)
Intense Training (PE)
Level 3
Sneak +2 (31), Small Guns +2 (32), Energy Weapons +2 (34), Lockpick +2 (28), Repair +2 (43), Explosives +2 (43), Science +2 (28), Melee Weapons +4 (29), Medicine +2 (43)
Intense Training (LK)
Level 4
Sneak +3 (34), Small Guns +2 (34), Energy Weapons +2 (36), Lockpick +2 (30), Repair +2 (45), Explosives +2 (45), Science +2 (30), Melee Weapons +3 (32), Medicine +2 (45)
Educated
Level 5
Sneak +2 (36), Small Guns +2 (36), Energy Weapons +2 (38), Lockpick +2 (32), Repair +5 (50), Explosives +2 (47), Science +2 (32), Melee Weapons +2 (34), Medicine +4 (49)
Comprehension
Level 6
Sneak +4 (40), Small Guns +4 (40), Energy Weapons +2 (40), Lockpick +2 (34), Repair +2 (52), Explosives +3 (50), Science +3 (35), Melee Weapons +2 (36), Medicine +1 (50)
Gunslinger
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Covert Ops
Level 7
Sneak +2 (53), Energy Weapons +3 (54), Lockpick +3 (51), Repair +2 (65), Explosives +2 (63), Science +4 (53), Melee Weapons +5 (54), Medicine +2 (63)
Intense Training (LK)
Level 8
Sneak +7 (60), Small Guns +2 (56), Energy Weapons +2 (56), Lockpick +2 (53), Repair +2 (67), Explosives +2 (65), Science +2 (55), Melee Weapons +2 (56), Medicine +2 (65)
Commando
Level 9
Sneak +2 (62), Small Guns +2 (58), Energy Weapons +2 (58), Lockpick +2 (55), Repair +2 (69), Explosives +2 (67), Science +5 (60), Melee Weapons +4 (62), Medicine +2 (67)
Intense Training (ST)
Level 10
Sneak +2 (64), Small Guns +4 (62), Energy Weapons +4 (62), Lockpick +2 (57), Repair +2 (71), Explosives +3 (70), Science +2 (62), Melee Weapons +2 (64), Medicine +2 (69)
Finesse
Level 11
Sneak +6 (70), Small Guns +2 (64), Energy Weapons +2 (64), Lockpick +3 (60), Repair +2 (73), Explosives +2 (72), Science +2 (64), Melee Weapons +2 (66), Medicine +2 (71)
Mysterious Stranger
Level 12
Sneak +5 (85), Small Guns +2 (66), Energy Weapons +2 (66), Lockpick +2 (62), Repair +2 (75), Explosives +2 (74), Science +2 (66), Melee Weapons +2 (68), Medicine +4 (75)
Silent Running
Level 13
Sneak +5 (90), Small Guns +2 (68), Energy Weapons +2 (68), Lockpick +2 (64), Repair +2 (77), Explosives +2 (76), Science +4 (70), Melee Weapons +2 (70), Medicine +2 (77)
Sniper
Level 14
Sneak +2 (92), Small Guns +2 (70), Energy Weapons +2 (80), Lockpick +2 (66), Repair +3 (80), Explosives +4 (80), Science +2 (72), Melee Weapons +3 (73), Medicine +3 (80)
Cyborg
Level 15
Sneak +3 (95), Small Guns +5 (75), Energy Weapons +2 (82), Lockpick +2 (68), Repair +2 (82), Explosives +2 (82), Science +3 (75), Melee Weapons +2 (75), Medicine +2 (82)
Pyromaniac
Level 16
Sneak +2 (97), Small Guns +2 (77), Energy Weapons +2 (84), Lockpick +7 (75), Repair +2 (84), Explosives +2 (84), Science +2 (77), Melee Weapons +2 (77), Medicine +2 (84)
Better Criticals
Level 17
Sneak +3 (100), Small Guns +3 (80), Energy Weapons +2 (86), Lockpick +3 (78), Repair +2 (86), Explosives +2 (86), Science +3 (80), Melee Weapons +3 (80), Medicine +2 (86)
Action Boy/Girl
Level 18
Small Guns +2 (82), Energy Weapons +4 (90), Lockpick +2 (80), Repair +4 (90), Explosives +2 (88), Science +2 (82), Melee Weapons +3 (83), Medicine +4 (90)
Light Step
Level 19
Small Guns +4 (86), Energy Weapons +5 (95), Lockpick +2 (82), Repair +2 (92), Explosives +2 (90), Science +3 (85), Melee Weapons +3 (86), Medicine +2 (92)
Concentrated Fire
Level 20
Small Guns +4 (90), Energy Weapons +5 (100), Lockpick +2 (84), Repair +2 (94), Explosives +2 (92), Science +2 (87), Melee Weapons +4 (90), Medicine +2 (94)
Ninja
Level 21
Small Guns +2 (92), Lockpick +2 (86), Repair +6 (100), Explosives +2 (94), Science +3 (90), Melee Weapons +2 (92), Medicine +6 (100)
Grim Reaper's Sprint
Level 22
Small Guns +4 (96), Lockpick +4 (90), Explosives +6 (100), Science +5 (95), Melee Weapons +4 (96)
Puppies!
Level 23
Small Guns +4 (100), Lockpick +10 (100), Science +5 (100), Melee Weapons +4 (100)
Quantum Chemist
Level 24
Unarmed +23 (46)
Intense Training (ST)
Level 25
Unarmed +23 (69)
Intense Training (ST)
Level 26
Unarmed +23 (92)
Nerves of Steel
Level 27
Unarmed +8 (100), Speech +15 (36)
Warmonger
Level 28
Speech +23 (59)
Paralyzing Palm
Level 29
Speech +23 (82)
Explorer
Level 30
Speech +18 (100), Big Guns +5 (40)
Almost Perfect
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