Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Small Guns, Speech, and Repair
Bobblehead (Medicine)
Level 2
Small Guns +8 (40), Speech +10 (40), Medicine +1 (34)
Intense Training (PE)
Bobblehead (Intelligence)
Level 3
Energy Weapons +8 (25), Lockpick +3 (20), Science +5 (30), Medicine +4 (40)
Intense Training (LK)
Level 4
Energy Weapons +10 (35), Lockpick +10 (30)
Educated
Level 5
Energy Weapons +5 (40), Lockpick +9 (39), Science +9 (39)
Comprehension
Level 6
Sneak +8 (25), Lockpick +1 (40), Explosives +8 (25), Barter +5 (20), Science +1 (40)
Toughness
Level 7
Sneak +5 (30), Explosives +13 (38), Barter +5 (25)
Gunslinger
Level 8
Sneak +10 (40), Explosives +2 (40), Barter +11 (36)
Commando
Level 9
Unarmed +4 (19), Barter +4 (40), Melee Weapons +5 (20), Big Guns +10 (25)
Strong Back
Level 10
Unarmed +1 (20), Melee Weapons +7 (27), Big Guns +15 (40)
Finesse
Bobblehead (Explosives)
Rad Regeneration
Level 11
Unarmed +10 (30), Melee Weapons +13 (40)
Demolition Expert
Level 12
Small Guns +10 (50), Unarmed +10 (40), Repair +3 (43)
Sniper
Level 13
Lockpick +10 (50), Repair +3 (46), Explosives +10 (60)
Pyromaniac
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)