Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
250
 
Critical Chance
11%
 
Dmg Resist
10%
 
Hit Points
320
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
40
 
Big Guns
40
 
Energy Weapons
40
 
Explosives
60
 
Lockpick
50
 
Medicine
44
 
Melee Weapons
40
 
Repair
46
 
Science
40
 
Small Guns
50
 
Sneak
40
 
Speech
40
 
Unarmed
40
 
Commando
Comprehension
Demolition Expert
Educated
Finesse
Gunslinger
Intense Training (2)
Pyromaniac
Rad Regeneration
Sniper
Strong Back
Toughness
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Small Guns, Speech, and Repair
Bobblehead (Medicine)
Level 2
Small Guns +8 (40), Speech +10 (40), Medicine +1 (34)
Intense Training (PE)
Bobblehead (Intelligence)
Level 3
Energy Weapons +8 (25), Lockpick +3 (20), Science +5 (30), Medicine +4 (40)
Intense Training (LK)
Level 4
Energy Weapons +10 (35), Lockpick +10 (30)
Educated
Level 5
Energy Weapons +5 (40), Lockpick +9 (39), Science +9 (39)
Comprehension
Level 6
Sneak +8 (25), Lockpick +1 (40), Explosives +8 (25), Barter +5 (20), Science +1 (40)
Toughness
Level 7
Sneak +5 (30), Explosives +13 (38), Barter +5 (25)
Gunslinger
Level 8
Sneak +10 (40), Explosives +2 (40), Barter +11 (36)
Commando
Level 9
Unarmed +4 (19), Barter +4 (40), Melee Weapons +5 (20), Big Guns +10 (25)
Strong Back
Level 10
Unarmed +1 (20), Melee Weapons +7 (27), Big Guns +15 (40)
Finesse
Bobblehead (Explosives)
Rad Regeneration
Level 11
Unarmed +10 (30), Melee Weapons +13 (40)
Demolition Expert
Level 12
Small Guns +10 (50), Unarmed +10 (40), Repair +3 (43)
Sniper
Level 13
Lockpick +10 (50), Repair +3 (46), Explosives +10 (60)
Pyromaniac
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
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