Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training
Lady Killer/Black Widow
Life Giver
Light Step
Mysterious Stranger
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Rad Absorption
Rad Regeneration
Scrounger
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 6 EN 7 CH 2 IN 6 AG 7 LK 6
Lockpick, Science, and Small Guns
Level 2
Lockpick +8 (40), Science +8 (40)
Lady Killer/Black Widow
Level 3
Small Guns +6 (40), Speech +1 (10), Explosives +8 (25), Barter +1 (10)
Intense Training (ST)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Energy Weapons)
Bobblehead (Sneak)
Level 4
Sneak +1 (30), Speech +5 (25), Repair +8 (35), Melee Weapons +1 (30), Medicine +1 (28)
Educated
Level 5
Energy Weapons +2 (29), Repair +15 (50), Medicine +2 (30)
Comprehension
Level 6
Energy Weapons +1 (30), Unarmed +1 (30), Medicine +16 (46), Big Guns +1 (30)
Bloody Mess
Level 7
Sneak +15 (45), Medicine +4 (50)
Toughness
Level 8
Sneak +5 (50), Explosives +14 (49)
Strong Back
Level 9
Energy Weapons +18 (48), Explosives +1 (50)
Commando
Level 10
Energy Weapons +2 (50), Melee Weapons +17 (47)
Finesse
Level 11
Melee Weapons +3 (50), Big Guns +16 (46)
Gunslinger
Level 12
Speech +15 (40), Big Guns +4 (50)
Fast Metabolism
Level 13
Speech +10 (50), Barter +9 (29)
Sniper
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Level 14
Barter +19 (48)
Cyborg
Level 15
Unarmed +17 (47), Barter +2 (50)
Adamantium Skeleton
Level 16
Lockpick +15 (65), Unarmed +3 (50), Science +1 (61)
Action Boy/Girl
Level 17
Small Guns +5 (55), Lockpick +10 (75), Science +4 (65)
Better Criticals
Level 18
Small Guns +5 (60), Repair +4 (54), Science +10 (75)
Concentrated Fire
Level 19
Sneak +19 (69)
Light Step
Level 20
Sneak +11 (80), Repair +3 (57), Melee Weapons +5 (55)
Grim Reaper's Sprint
Level 21
Lockpick +1 (76), Repair +3 (60), Melee Weapons +15 (70)
Mysterious Stranger
Level 22
Unarmed +2 (52), Speech +2 (52), Explosives +2 (52), Science +1 (76), Melee Weapons +10 (80), Big Guns +2 (52)
Puppies!
Level 23
Unarmed +2 (54), Speech +3 (55), Explosives +4 (56), Barter +6 (56), Big Guns +4 (56)
Ninja
Level 24
Unarmed +4 (58), Speech +3 (58), Explosives +4 (60), Barter +4 (60), Big Guns +4 (60)
Life Giver
Level 25
Small Guns +6 (66), Unarmed +1 (59), Speech +2 (60), Repair +10 (70)
Pyromaniac
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Tumblers Today => Lockpick +2 (78)
Tumblers Today => Lockpick +2 (80)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Ant Might
Hematophage
Rad Regeneration
Wired Reflexes
Power Armor Training
Level 26
Energy Weapons +6 (66), Unarmed +1 (60), Explosives +6 (66), Big Guns +6 (66)
Nerves of Steel
Level 27
Unarmed +6 (66), Speech +2 (62), Barter +1 (61), Medicine +10 (70)
Scrounger
Level 28
Small Guns +4 (70), Energy Weapons +2 (68), Speech +4 (66), Explosives +4 (70), Barter +5 (66)
Rad Absorption
Level 29
Small Guns +1 (71), Energy Weapons +2 (70), Unarmed +4 (70), Speech +4 (70), Barter +4 (70), Big Guns +4 (70)
Demolition Expert
Level 30
Small Guns +1 (78), Energy Weapons +2 (80), Unarmed +2 (78), Speech +2 (88), Repair +4 (82), Explosives +2 (80), Barter +2 (88), Medicine +2 (80), Big Guns +2 (78)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Agility)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Dean's Electronics => Repair +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Paradise Lost => Speech +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Nikola Tesla and You => Energy Weapons +2 (84)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Nikola Tesla and You => Energy Weapons +2 (86)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Guns and Bullets => Small Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Dean's Electronics => Repair +2 (100)
Auto Expert
Barkskin
Booster Shot
Covert Ops
Pitt Fighter
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