Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
85
 
Big Guns
37
 
Energy Weapons
47
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
87
 
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Cyborg
Demolition Expert (3)
Educated
Explorer
Fast Metabolism
Finesse
Ghoul Ecology
Hematophage
Intense Training (3)
Lady Killer/Black Widow
Lawbringer
Life Giver
Light Step
Mister Sandman
Ninja
Pitt Fighter
Power Armor Training
Punga Power!
Pyromaniac
Rad Regeneration
Robotics Expert
Silent Running
Strong Back
Superior Defender
Tag!
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Speech, Sneak, and Medicine
Ant Sight
Barkskin
Auto Expert
Booster Shot
Covert Ops
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Level 2
Science +4 (30), Melee Weapons +13 (30), Medicine +2 (40)
Lady Killer/Black Widow
Level 3
Lockpick +6 (26), Explosives +13 (30)
Intense Training (AG)
Level 4
Sneak +8 (40), Lockpick +4 (30), Repair +7 (30)
Educated
Level 5
Speech +10 (40), Explosives +2 (32), Melee Weapons +10 (40)
Comprehension
Level 6
Lockpick +10 (40), Explosives +8 (40), Science +4 (34)
Toughness
Level 7
Sneak +6 (46), Science +6 (40), Melee Weapons +10 (50)
Bloody Mess
Level 8
Sneak +4 (50), Speech +10 (50), Explosives +8 (48)
Strong Back
Level 9
Lockpick +10 (50), Explosives +2 (50), Medicine +10 (50)
Intense Training (EN)
Level 10
Sneak +2 (52), Science +10 (50), Melee Weapons +10 (60)
Finesse
Level 11
Sneak +8 (60), Lockpick +4 (54), Explosives +10 (60)
Mister Sandman
Level 12
Lockpick +6 (60), Science +6 (56), Medicine +10 (60)
Silent Running
Level 13
Repair +20 (50), Science +2 (58)
Fast Metabolism
Level 14
Speech +10 (60), Repair +10 (60), Science +2 (60)
Light Step
Level 15
Lockpick +2 (62), Explosives +10 (70), Melee Weapons +10 (70)
Lawbringer
Level 16
Lockpick +8 (70), Repair +4 (64), Medicine +10 (70)
Intense Training (LK)
Level 17
Speech +6 (66), Repair +6 (70), Science +10 (70)
Better Criticals
Level 18
Sneak +8 (78), Speech +4 (70), Melee Weapons +10 (80)
Life Giver
Level 19
Sneak +2 (80), Lockpick +10 (80), Explosives +10 (80)
Pyromaniac
Level 20
Repair +10 (80), Science +2 (72), Medicine +10 (80)
Ninja
Level 21
Speech +10 (80), Science +8 (80), Melee Weapons +4 (84)
Explorer
Level 22
Sneak +6 (86), Melee Weapons +16 (100)
Cyborg
Level 23
Sneak +14 (100), Explosives +8 (88)
Tag! (Science)
Level 24
Lockpick +5 (85), Explosives +12 (100), Science +5 (100)
Robotics Expert
Level 25
Lockpick +15 (100), Medicine +7 (87)
Adamantium Skeleton
Level 26
Repair +9 (89), Medicine +13 (100)
Warmonger
Level 27
Speech +11 (91), Repair +11 (100)
Demolition Expert
Level 28
Small Guns +13 (33), Speech +9 (100)
Demolition Expert
Level 29
Small Guns +22 (55)
Demolition Expert
Level 30
Small Guns +22 (85)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Paradise Lost => Speech +2 (100)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (41)
Tales of a Junktown Jerky Vendor => Barter +2 (43)
Tales of a Junktown Jerky Vendor => Barter +2 (45)
Tales of a Junktown Jerky Vendor => Barter +2 (47)
Tales of a Junktown Jerky Vendor => Barter +2 (49)
Tales of a Junktown Jerky Vendor => Barter +2 (51)
Tales of a Junktown Jerky Vendor => Barter +2 (53)
Tales of a Junktown Jerky Vendor => Barter +2 (55)
Tales of a Junktown Jerky Vendor => Barter +2 (57)
Tales of a Junktown Jerky Vendor => Barter +2 (59)
Tales of a Junktown Jerky Vendor => Barter +2 (61)
Tales of a Junktown Jerky Vendor => Barter +2 (63)
Tales of a Junktown Jerky Vendor => Barter +2 (65)
Tales of a Junktown Jerky Vendor => Barter +2 (67)
Tales of a Junktown Jerky Vendor => Barter +2 (69)
Tales of a Junktown Jerky Vendor => Barter +2 (71)
Tales of a Junktown Jerky Vendor => Barter +2 (73)
Tales of a Junktown Jerky Vendor => Barter +2 (75)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Pugilism Illustrated => Unarmed +2 (39)
Pugilism Illustrated => Unarmed +2 (41)
Pugilism Illustrated => Unarmed +2 (43)
Pugilism Illustrated => Unarmed +2 (45)
Pugilism Illustrated => Unarmed +2 (47)
Pugilism Illustrated => Unarmed +2 (49)
Pugilism Illustrated => Unarmed +2 (51)
Pugilism Illustrated => Unarmed +2 (53)
Pugilism Illustrated => Unarmed +2 (55)
Pugilism Illustrated => Unarmed +2 (57)
Pugilism Illustrated => Unarmed +2 (59)
Pugilism Illustrated => Unarmed +2 (61)
Pugilism Illustrated => Unarmed +2 (63)
Pugilism Illustrated => Unarmed +2 (65)
Pugilism Illustrated => Unarmed +2 (67)
Pugilism Illustrated => Unarmed +2 (69)
Pugilism Illustrated => Unarmed +2 (71)
Pugilism Illustrated => Unarmed +2 (73)
Pugilism Illustrated => Unarmed +2 (75)
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Pugilism Illustrated => Unarmed +2 (85)
Pugilism Illustrated => Unarmed +2 (87)
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