Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training
Lady Killer/Black Widow
Lawbringer
Life Giver
Mysterious Stranger
Nerd Rage!
Nerves of Steel
Ninja
Paralyzing Palm
Pyromaniac
Rad Absorption
Rad Resistance
Silent Running
Sniper
Solar Powered
Swift Learner
Toughness
Level 1
ST 5 PE 6 EN 8 CH 1 IN 8 AG 6 LK 6
Melee Weapons, Small Guns, and Unarmed
Level 2
Barter +18 (25)
Lady Killer/Black Widow
Level 3
Speech +18 (25)
Swift Learner
Level 4
Big Guns +18 (39)
Educated
Level 5
Energy Weapons +20 (37), Big Guns +1 (40)
Comprehension
Level 6
Energy Weapons +3 (40), Explosives +18 (35)
Toughness
Level 7
Lockpick +21 (38)
Bloody Mess
Level 8
Lockpick +1 (39), Explosives +5 (40), Barter +15 (40)
Commando
Level 9
Sneak +2 (19), Unarmed +4 (40), Speech +15 (40)
Rad Resistance
Level 10
Sneak +21 (40)
Finesse
Level 11
Lockpick +1 (40), Melee Weapons +1 (31), Medicine +19 (40)
Gunslinger
Level 12
Repair +12 (33), Melee Weapons +9 (40)
Life Giver
Level 13
Repair +7 (40), Science +14 (35)
Sniper
Big Book of Science => Science +2 (37)
Big Book of Science => Science +2 (39)
Big Book of Science => Science +2 (41)
Big Book of Science => Science +2 (43)
Big Book of Science => Science +2 (45)
Big Book of Science => Science +2 (47)
Big Book of Science => Science +2 (49)
Big Book of Science => Science +2 (51)
Big Book of Science => Science +2 (53)
Level 14
Sneak +1 (41), Small Guns +8 (40), Unarmed +5 (45), Speech +5 (45), Repair +1 (41), Barter +1 (41)
Lawbringer
Level 15
Sneak +4 (45), Small Guns +5 (45), Repair +4 (45), Melee Weapons +5 (45), Medicine +3 (43)
Nerd Rage!
D.C. Journal of Internal Medicine => Medicine +2 (45)
D.C. Journal of Internal Medicine => Medicine +2 (47)
D.C. Journal of Internal Medicine => Medicine +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (51)
D.C. Journal of Internal Medicine => Medicine +2 (53)
D.C. Journal of Internal Medicine => Medicine +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (59)
D.C. Journal of Internal Medicine => Medicine +2 (61)
Big Book of Science => Science +2 (55)
Big Book of Science => Science +2 (57)
Big Book of Science => Science +2 (59)
Big Book of Science => Science +2 (61)
Paradise Lost => Speech +2 (47)
Duck and Cover! => Explosives +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (49)
Chinese Army: Special Ops Training Manual => Sneak +2 (51)
Chinese Army: Special Ops Training Manual => Sneak +2 (53)
Chinese Army: Special Ops Training Manual => Sneak +2 (55)
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
Chinese Army: Special Ops Training Manual => Sneak +2 (59)
Chinese Army: Special Ops Training Manual => Sneak +2 (61)
Level 16
Energy Weapons +5 (45), Lockpick +1 (41), Explosives +5 (47), Barter +5 (46), Big Guns +5 (45)
Action Boy/Girl
Level 17
Energy Weapons +5 (50), Lockpick +4 (45), Repair +5 (50), Melee Weapons +2 (47), Big Guns +5 (50)
Better Criticals
Level 18
Small Guns +5 (50), Lockpick +5 (50), Unarmed +5 (50), Speech +1 (48), Barter +5 (51)
Cyborg
Level 19
Sneak +1 (72), Small Guns +1 (51), Speech +5 (53), Repair +1 (51), Explosives +5 (52), Science +1 (62), Melee Weapons +6 (53), Medicine +1 (62)
Silent Running
Guns and Bullets => Small Guns +2 (53)
Guns and Bullets => Small Guns +2 (55)
Guns and Bullets => Small Guns +2 (57)
Guns and Bullets => Small Guns +2 (59)
Guns and Bullets => Small Guns +2 (61)
Level 20
Small Guns +1 (62), Energy Weapons +3 (63), Lockpick +1 (51), Unarmed +2 (52), Speech +1 (54), Repair +1 (52), Explosives +1 (53), Barter +4 (55), Science +1 (63), Melee Weapons +2 (55), Medicine +1 (63), Big Guns +3 (53)
Grim Reaper's Sprint
Level 21
Sneak +1 (73), Small Guns +2 (64), Energy Weapons +2 (65), Lockpick +3 (54), Unarmed +3 (55), Speech +2 (56), Barter +4 (59), Science +2 (65), Melee Weapons +2 (57)
Concentrated Fire
Big Book of Science => Science +2 (67)
Big Book of Science => Science +2 (69)
Big Book of Science => Science +2 (71)
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
Guns and Bullets => Small Guns +2 (66)
Dean's Electronics => Repair +2 (54)
Duck and Cover! => Explosives +2 (55)
Pugilism Illustrated => Unarmed +2 (57)
Pugilism Illustrated => Unarmed +2 (59)
Guns and Bullets => Small Guns +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (61)
Lying, Congressional Style => Speech +2 (58)
Grognak the Barbarian => Melee Weapons +2 (59)
Duck and Cover! => Explosives +2 (57)
Grognak the Barbarian => Melee Weapons +2 (61)
Guns and Bullets => Small Guns +2 (70)
Duck and Cover! => Explosives +2 (59)
Nikola Tesla and You => Energy Weapons +2 (67)
Guns and Bullets => Small Guns +2 (72)
Guns and Bullets => Small Guns +2 (74)
Guns and Bullets => Small Guns +2 (76)
Lying, Congressional Style => Speech +2 (60)
Guns and Bullets => Small Guns +2 (78)
Nikola Tesla and You => Energy Weapons +2 (69)
Lying, Congressional Style => Speech +2 (62)
Lying, Congressional Style => Speech +2 (64)
Lying, Congressional Style => Speech +2 (66)
Grognak the Barbarian => Melee Weapons +2 (63)
Nikola Tesla and You => Energy Weapons +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (89)
Pugilism Illustrated => Unarmed +2 (61)
Duck and Cover! => Explosives +2 (61)
Nikola Tesla and You => Energy Weapons +2 (73)
Guns and Bullets => Small Guns +2 (80)
Lying, Congressional Style => Speech +2 (68)
Lying, Congressional Style => Speech +2 (70)
Duck and Cover! => Explosives +2 (63)
Nikola Tesla and You => Energy Weapons +2 (75)
Pugilism Illustrated => Unarmed +2 (63)
Level 22
Lockpick +5 (59), Repair +4 (58), Science +7 (96), Big Guns +5 (58)
Solar Powered
Level 23
Small Guns +1 (81), Energy Weapons +1 (76), Lockpick +1 (60), Unarmed +7 (70), Speech +2 (72), Repair +1 (59), Barter +1 (62), Science +4 (100), Melee Weapons +1 (64), Medicine +1 (90), Big Guns +1 (59)
Paralyzing Palm
Level 24
Repair +5 (64), Melee Weapons +16 (80)
Ninja
Level 25
Small Guns +2 (83), Lockpick +5 (65), Explosives +4 (67), Barter +5 (67), Big Guns +5 (64)
Pyromaniac
Level 26
Lockpick +3 (68), Speech +4 (76), Repair +4 (68), Explosives +4 (71), Barter +3 (70), Big Guns +3 (67)
Intense Training (AG)
Level 27
Lockpick +5 (73), Unarmed +6 (76), Repair +4 (72), Explosives +2 (73), Big Guns +4 (71)
Nerves of Steel
Level 28
Small Guns +3 (88), Speech +4 (80), Repair +5 (77), Explosives +4 (77), Medicine +2 (92), Big Guns +3 (74)
Rad Absorption
Level 29
Small Guns +1 (89), Energy Weapons +3 (79), Lockpick +4 (77), Unarmed +3 (79), Explosives +3 (80), Barter +6 (76), Big Guns +1 (75)
Mysterious Stranger
Level 30
Lockpick +2 (87), Unarmed +7 (90), Repair +9 (90), Big Guns +3 (82)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Energy Weapons)
Bobblehead (Speech)
Bobblehead (Repair)
Bobblehead (Big Guns)
Bobblehead (Unarmed)
Bobblehead (Barter)
Bobblehead (Science)
Guns and Bullets => Small Guns +2 (100)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
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