Strength
5
 
Perception
7
 
Endurance
7
 
Charisma
1
 
Intelligence
8
 
Agility
9
 
Luck
5
 
Action Points
83
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
7
 
Big Guns
19
 
Energy Weapons
44
 
Explosives
25
 
Lockpick
45
 
Medicine
21
 
Melee Weapons
15
 
Repair
21
 
Science
45
 
Small Guns
23
 
Sneak
23
 
Speech
7
 
Unarmed
19
 
Intense Training (2)
Level 1
ST 5 PE 7 EN 7 CH 1 IN 8 AG 7 LK 5
Energy Weapons, Lockpick, and Science
Level 2
Lockpick +3 (37), Explosives +6 (25), Science +9 (45)
Intense Training (AG)
Level 3
Energy Weapons +10 (44), Lockpick +8 (45)
Intense Training (AG)
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