Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
4
 
Intelligence
9
 
Agility
7
 
Luck
8
 
Action Points
104
 
Carry Weight
210
 
Critical Chance
13%
 
Dmg Resist
0%
 
Hit Points
390
 
Melee Damage
3.0
 
Skill Points
22
 
Barter
14
 
Big Guns
20
 
Energy Weapons
100
 
Explosives
31
 
Lockpick
100
 
Medicine
50
 
Melee Weapons
18
 
Repair
100
 
Science
68
 
Small Guns
100
 
Sneak
25
 
Speech
14
 
Unarmed
18
 
Action Boy/Girl
Better Criticals
Commando
Comprehension
Concentrated Fire
Educated
Finesse
Gunslinger
Intense Training (4)
Lawbringer
Sniper
Swift Learner (2)
Thief
Level 1
ST 6 PE 5 EN 6 CH 4 IN 7 AG 7 LK 5
Energy Weapons, Repair, and Small Guns
Bobblehead (Intelligence)
Level 2
Small Guns +8 (42), Lockpick +10 (27)
Intense Training (PE)
Level 3
Small Guns +1 (43), Explosives +13 (30), Science +4 (25)
Swift Learner
Level 4
Small Guns +7 (50), Energy Weapons +8 (40), Repair +3 (39)
Educated
Level 5
Small Guns +20 (70), Repair +1 (40)
Comprehension
Level 6
Lockpick +11 (38), Repair +10 (50)
Gunslinger
Level 7
Lockpick +12 (50), Medicine +9 (30)
Intense Training (LK)
Bobblehead (Luck)
Level 8
Science +14 (40), Medicine +7 (38)
Commando
Level 9
Energy Weapons +19 (60), Medicine +2 (40)
Intense Training (LK)
Level 10
Small Guns +21 (92)
Finesse
Level 11
Small Guns +8 (100), Energy Weapons +13 (73)
Intense Training (IN)
Level 12
Energy Weapons +22 (95)
Sniper
Level 13
Energy Weapons +5 (100), Lockpick +9 (60), Science +8 (50)
Swift Learner
Level 14
Lockpick +15 (75), Repair +7 (60)
Lawbringer
Level 15
Repair +15 (75), Medicine +7 (49)
Thief
Level 16
Lockpick +20 (100), Big Guns +2 (20)
Action Boy/Girl
Level 17
Repair +12 (87), Science +10 (60)
Better Criticals
Level 18
Repair +13 (100), Science +8 (68), Medicine +1 (50)
Concentrated Fire
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