Level 1
ST 6 PE 5 EN 6 CH 4 IN 7 AG 7 LK 5
Energy Weapons, Repair, and Small Guns
Bobblehead (Intelligence)
Level 2
Small Guns +8 (42), Lockpick +10 (27)
Intense Training (PE)
Level 3
Small Guns +1 (43), Explosives +13 (30), Science +4 (25)
Swift Learner
Level 4
Small Guns +7 (50), Energy Weapons +8 (40), Repair +3 (39)
Educated
Level 5
Small Guns +20 (70), Repair +1 (40)
Comprehension
Level 6
Lockpick +11 (38), Repair +10 (50)
Gunslinger
Level 7
Lockpick +12 (50), Medicine +9 (30)
Intense Training (LK)
Bobblehead (Luck)
Level 8
Science +14 (40), Medicine +7 (38)
Commando
Level 9
Energy Weapons +19 (60), Medicine +2 (40)
Intense Training (LK)
Level 10
Small Guns +21 (92)
Finesse
Level 11
Small Guns +8 (100), Energy Weapons +13 (73)
Intense Training (IN)
Level 12
Energy Weapons +22 (95)
Sniper
Level 13
Energy Weapons +5 (100), Lockpick +9 (60), Science +8 (50)
Swift Learner
Level 14
Lockpick +15 (75), Repair +7 (60)
Lawbringer
Level 15
Repair +15 (75), Medicine +7 (49)
Thief
Level 16
Lockpick +20 (100), Big Guns +2 (20)
Action Boy/Girl
Level 17
Repair +12 (87), Science +10 (60)
Better Criticals
Level 18
Repair +13 (100), Science +8 (68), Medicine +1 (50)
Concentrated Fire