Strength
9
 
Perception
9
 
Endurance
10
 
Charisma
5
 
Intelligence
10
 
Agility
10
 
Luck
8
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
13%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
94
 
Big Guns
88
 
Energy Weapons
88
 
Explosives
89
 
Lockpick
90
 
Medicine
90
 
Melee Weapons
90
 
Repair
90
 
Science
94
 
Small Guns
90
 
Sneak
90
 
Speech
96
 
Unarmed
90
 
Action Boy/Girl
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (10)
Life Giver
Light Step
Nerves of Steel
No Weaknesses
Pitt Fighter
Power Armor Training
Rad Regeneration
Rad Resistance
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 8 CH 1 IN 9 AG 5 LK 7
Lockpick, Repair, and Small Guns
Level 2
Lockpick +19 (50)
Intense Training (AG)
Bobblehead (Intelligence)
Level 3
Repair +9 (50), Barter +11 (19)
Intense Training (AG)
Level 4
Barter +20 (39)
Educated
Ant Sight
Level 5
Barter +11 (50), Big Guns +12 (34)
Comprehension
Level 6
Energy Weapons +7 (25), Big Guns +16 (50)
Toughness
Level 7
Energy Weapons +23 (48)
Gunslinger
Level 8
Energy Weapons +2 (50), Explosives +21 (39)
Commando
Level 9
Explosives +11 (50), Medicine +12 (38)
Intense Training (AG)
Barkskin
Level 10
Melee Weapons +11 (27), Medicine +12 (50)
Finesse
Rad Regeneration
Level 11
Melee Weapons +23 (50)
Intense Training (AG)
Level 12
Speech +23 (31)
Sniper
Wired Reflexes
Level 13
Science +23 (49)
Intense Training (PE)
Bobblehead (Strength)
Pitt Fighter
Level 14
Sneak +1 (25), Small Guns +1 (40), Science +11 (60), Medicine +10 (60)
Cyborg
Covert Ops
Level 15
Unarmed +23 (45)
Intense Training (PE)
Level 16
Sneak +23 (48)
Action Boy/Girl
Booster Shot
Level 17
Sneak +2 (50), Small Guns +2 (45), Speech +19 (50)
Better Criticals
Power Armor Training
Level 18
Small Guns +5 (50), Unarmed +10 (57), Speech +5 (55), Melee Weapons +3 (55)
Intense Training (EN)
Level 19
Sneak +5 (55), Small Guns +5 (55), Repair +5 (55), Explosives +1 (55), Barter +5 (55), Big Guns +2 (54)
Intense Training (ST)
Level 20
Sneak +5 (60), Small Guns +5 (60), Unarmed +3 (60), Speech +5 (60), Repair +5 (60)
Grim Reaper's Sprint
Auto Expert
Level 21
Energy Weapons +1 (65), Lockpick +1 (60), Explosives +5 (60), Barter +5 (60), Science +2 (65), Melee Weapons +3 (62), Big Guns +6 (60)
Intense Training (ST)
Level 22
Sneak +5 (65), Small Guns +5 (65), Unarmed +5 (65), Speech +5 (65), Melee Weapons +3 (67)
Intense Training (ST)
Level 23
Lockpick +5 (65), Repair +5 (65), Explosives +5 (65), Melee Weapons +3 (70), Medicine +5 (65)
Strong Back
Level 24
Barter +10 (70), Science +5 (70), Big Guns +8 (68)
Life Giver
Level 25
Energy Weapons +5 (70), Lockpick +5 (70), Repair +1 (66), Explosives +5 (70), Medicine +5 (70), Big Guns +2 (70)
Silent Running
Level 26
Small Guns +5 (70), Unarmed +5 (70), Speech +5 (70), Repair +8 (74)
Light Step
Level 27
Small Guns +5 (75), Unarmed +5 (75), Speech +5 (75), Repair +1 (75), Science +5 (75), Melee Weapons +2 (72)
Nerves of Steel
Level 28
Energy Weapons +5 (75), Lockpick +5 (75), Explosives +5 (75), Melee Weapons +3 (75), Medicine +5 (75)
Scrounger
Level 29
Sneak +1 (76), Small Guns +1 (76), Energy Weapons +1 (76), Lockpick +1 (76), Unarmed +1 (76), Speech +1 (76), Repair +1 (76), Explosives +1 (76), Barter +6 (76), Science +1 (76), Melee Weapons +1 (76), Medicine +1 (76), Big Guns +6 (76)
Rad Resistance
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Level 30
Sneak +2 (90), Small Guns +2 (90), Lockpick +2 (90), Unarmed +2 (90), Speech +2 (96), Repair +4 (90), Explosives +1 (89), Melee Weapons +4 (90), Medicine +4 (90)
No Weaknesses
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