Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
18%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Commando
Comprehension
Covert Ops
Cyborg
Demolition Expert
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Hematophage
Iron Fist
Lawbringer
Little Leaguer (2)
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Quantum Chemist
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Size Matters
Strong Back
Tag!
Level 1
ST 5 PE 5 EN 5 CH 4 IN 9 AG 5 LK 7
Lockpick, Science, and Small Guns
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Level 2
Sneak +2 (30), Lockpick +2 (50), Unarmed +2 (30), Speech +2 (28), Barter +4 (30), Melee Weapons +2 (30), Medicine +4 (40), Big Guns +2 (30)
Gun Nut
Level 3
Small Guns +4 (60), Speech +2 (30), Repair +8 (54), Science +6 (60)
Gun Nut
Level 4
Repair +1 (55), Barter +10 (40), Big Guns +9 (39)
Educated
Level 5
Energy Weapons +10 (40), Explosives +10 (40), Melee Weapons +2 (32), Big Guns +1 (40)
Comprehension
Level 6
Sneak +10 (40), Speech +5 (35), Melee Weapons +8 (40)
Gunslinger
Level 7
Sneak +1 (41), Energy Weapons +1 (41), Unarmed +11 (41), Speech +6 (41), Explosives +1 (41), Melee Weapons +1 (41), Medicine +1 (41), Big Guns +1 (41)
Bloody Mess
Level 8
Sneak +2 (43), Energy Weapons +3 (44), Unarmed +2 (43), Speech +2 (43), Explosives +3 (44), Barter +4 (44), Melee Weapons +2 (43), Medicine +2 (43), Big Guns +3 (44)
Scrounger
Level 9
Sneak +3 (46), Energy Weapons +3 (47), Explosives +3 (47), Barter +3 (47), Melee Weapons +4 (47), Medicine +4 (47), Big Guns +3 (47)
Strong Back
Level 10
Sneak +3 (49), Energy Weapons +1 (48), Unarmed +6 (49), Speech +6 (49), Explosives +1 (48), Barter +1 (48), Melee Weapons +2 (49), Medicine +2 (49), Big Guns +1 (48)
Finesse
Level 11
Sneak +1 (50), Energy Weapons +2 (50), Unarmed +1 (50), Speech +1 (50), Explosives +2 (50), Barter +7 (55), Melee Weapons +1 (50), Medicine +1 (50), Big Guns +7 (55)
Commando
Level 12
Energy Weapons +5 (55), Lockpick +5 (55), Explosives +5 (55), Melee Weapons +3 (53), Medicine +5 (55)
Robotics Expert
Level 13
Sneak +5 (55), Energy Weapons +1 (56), Lockpick +1 (56), Unarmed +5 (55), Speech +5 (55), Explosives +1 (56), Barter +1 (56), Melee Weapons +2 (55), Medicine +1 (56), Big Guns +1 (71)
Size Matters
Level 14
Sneak +5 (60), Unarmed +5 (60), Speech +5 (60), Repair +4 (59), Melee Weapons +4 (59)
Adamantium Skeleton
Level 15
Energy Weapons +4 (60), Lockpick +4 (60), Repair +1 (60), Explosives +4 (60), Barter +4 (60), Melee Weapons +1 (60), Medicine +4 (60), Big Guns +1 (72)
Lawbringer
Level 16
Energy Weapons +5 (65), Lockpick +5 (65), Explosives +5 (65), Barter +5 (65), Big Guns +3 (75)
Tag! (Sneak)
Level 17
Small Guns +5 (65), Unarmed +5 (65), Speech +5 (65), Repair +3 (63), Science +5 (65)
Cyborg (Sneak)
Level 18
Small Guns +2 (67), Unarmed +2 (67), Speech +2 (67), Repair +4 (67), Science +2 (67), Melee Weapons +6 (66), Medicine +5 (65)
Child at Heart (Sneak)
Level 19
Lockpick +5 (70), Explosives +5 (70), Barter +5 (70), Melee Weapons +3 (69), Medicine +5 (70)
Gun Nut (Sneak)
Level 20
Small Guns +3 (75), Lockpick +2 (72), Unarmed +3 (70), Speech +3 (70), Repair +3 (75), Science +8 (75), Melee Weapons +1 (70)
Grim Reaper's Sprint (Sneak)
Level 21
Lockpick +3 (75), Unarmed +5 (75), Speech +5 (75), Melee Weapons +5 (75), Medicine +5 (75)
Better Criticals (Sneak)
Level 22
Lockpick +7 (82), Explosives +5 (75), Barter +5 (75), Science +6 (81)
Quantum Chemist (Sneak)
Level 23
Lockpick +11 (93), Science +12 (93)
Puppies! (Sneak)
Level 24
Energy Weapons +6 (81), Explosives +5 (85), Barter +6 (81), Big Guns +6 (81)
Little Leaguer (Sneak)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Guns and Bullets => Small Guns +2 (77)
Guns and Bullets => Small Guns +2 (79)
Guns and Bullets => Small Guns +2 (81)
Guns and Bullets => Small Guns +2 (83)
Guns and Bullets => Small Guns +2 (85)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Grognak the Barbarian => Melee Weapons +2 (82)
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Lying, Congressional Style => Speech +2 (77)
Lying, Congressional Style => Speech +2 (79)
Lying, Congressional Style => Speech +2 (81)
Lying, Congressional Style => Speech +2 (83)
Duck and Cover! => Explosives +2 (87)
Dean's Electronics => Repair +2 (77)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Pugilism Illustrated => Unarmed +2 (85)
Pugilism Illustrated => Unarmed +2 (87)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Level 25
Sneak +5 (90), Energy Weapons +2 (83), Unarmed +3 (90), Speech +7 (90), Repair +3 (84), Barter +1 (90), Medicine +2 (83)
Demolition Expert (Sneak)
Level 26
Energy Weapons +7 (90), Repair +5 (89), Melee Weapons +4 (90), Medicine +7 (90)
Pyromaniac (Sneak)
Level 27
Small Guns +3 (94), Energy Weapons +4 (94), Repair +1 (90), Explosives +3 (94), Barter +4 (94), Melee Weapons +1 (91), Medicine +4 (94), Big Guns +3 (94)
Iron Fist (Sneak)
Level 28
Sneak +4 (100), Small Guns +1 (95), Energy Weapons +1 (95), Speech +4 (94), Repair +5 (95), Explosives +1 (95), Barter +1 (95), Melee Weapons +4 (95), Medicine +1 (95), Big Guns +1 (95)
Silent Running (Sneak)
Level 29
Unarmed +10 (100), Speech +6 (100), Repair +5 (100), Medicine +2 (97)
Little Leaguer (Sneak)
Level 30
Small Guns +5 (100), Energy Weapons +5 (100), Barter +5 (100), Medicine +3 (100), Big Guns +5 (100)
Almost Perfect (Sneak)
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