Level 1
ST 1 PE 4 EN 4 CH 9 IN 9 AG 9 LK 4
Lockpick, Speech, Science
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Perception)
Dream Crusher
Ant Sight
Barkskin
Power Armor Training
Hematophage
Wired Reflexes
Rad Regeneration
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Repair +14 (49), Melee Weapons +6 (25)
Thief
Level 3
Energy Weapons +8 (35), Explosives +2 (29), Big Guns +10 (35)
Gun Nut
Level 4
Unarmed +4 (29), Explosives +6 (35), Melee Weapons +10 (35)
Educated
Level 5
Energy Weapons +3 (38), Unarmed +8 (37), Explosives +1 (36), Barter +3 (38), Melee Weapons +2 (37), Big Guns +3 (38), Medicine +3 (43)
Daddy's Boy/Girl
Level 6
Small Guns +1 (41), Energy Weapons +3 (41), Unarmed +3 (40), Sneak +1 (46), Explosives +5 (41), Barter +3 (41), Melee Weapons +4 (41), Big Guns +3 (41)
Thief
Level 7
Small Guns +3 (44), Energy Weapons +3 (44), Unarmed +4 (44), Explosives +3 (44), Barter +3 (44), Melee Weapons +3 (44), Big Guns +3 (44), Medicine +1 (49)
Daddy's Boy/Girl
Level 8
Small Guns +3 (47), Energy Weapons +3 (47), Unarmed +3 (47), Sneak +1 (47), Explosives +3 (47), Barter +4 (48), Melee Weapons +3 (47), Big Guns +3 (62)
Size Matters
Level 9
Small Guns +3 (50), Energy Weapons +4 (51), Unarmed +3 (50), Sneak +3 (50), Explosives +3 (50), Barter +3 (51), Melee Weapons +3 (50), Medicine +1 (55)
Daddy's Boy/Girl
Level 10
Small Guns +3 (53), Energy Weapons +2 (53), Lockpick +1 (53), Unarmed +3 (53), Speech +3 (53), Sneak +3 (53), Explosives +3 (53), Barter +2 (53), Melee Weapons +3 (53)
Size Matters
Level 11
Small Guns +2 (55), Energy Weapons +3 (56), Lockpick +3 (56), Unarmed +2 (55), Speech +2 (55), Sneak +2 (55), Repair +1 (55), Explosives +3 (56), Barter +3 (56), Melee Weapons +2 (55)
Size Matters
Level 12
Small Guns +2 (57), Energy Weapons +2 (58), Lockpick +2 (58), Unarmed +2 (57), Speech +2 (57), Sneak +2 (67), Repair +2 (57), Explosives +2 (58), Barter +2 (58), Melee Weapons +2 (57), Medicine +3 (58)
Silent Running
Level 13
Small Guns +3 (65), Energy Weapons +2 (60), Lockpick +2 (60), Unarmed +2 (59), Speech +2 (59), Repair +3 (65), Explosives +2 (60), Barter +2 (60), Melee Weapons +3 (60), Medicine +2 (60)
Gun Nut
Level 14
Energy Weapons +3 (63), Lockpick +3 (63), Unarmed +3 (62), Speech +3 (62), Explosives +3 (63), Barter +3 (63), Melee Weapons +2 (62), Medicine +3 (63)
Gun Nut
Level 15
Energy Weapons +3 (66), Lockpick +3 (71), Unarmed +3 (65), Speech +3 (65), Explosives +3 (66), Barter +3 (66), Melee Weapons +3 (65), Medicine +2 (65)
Thief
Level 16
Energy Weapons +3 (69), Unarmed +3 (83), Speech +3 (68), Explosives +2 (68), Barter +3 (69), Science +3 (68), Melee Weapons +3 (68), Medicine +3 (68)
Tag! (Unarmed)
Level 17
Small Guns +1 (71), Energy Weapons +3 (72), Speech +3 (76), Repair +1 (71), Explosives +3 (71), Barter +3 (77), Science +3 (71), Melee Weapons +3 (71), Medicine +3 (71)
Scoundrel
Level 18
Small Guns +2 (73), Energy Weapons +2 (74), Lockpick +3 (74), Sneak +1 (73), Repair +3 (74), Explosives +3 (74), Science +3 (74), Melee Weapons +3 (74), Medicine +3 (74)
Scoundrel
Level 19
Small Guns +3 (76), Energy Weapons +3 (77), Lockpick +3 (77), Sneak +3 (76), Repair +2 (76), Explosives +3 (77), Science +2 (76), Melee Weapons +2 (76), Medicine +2 (76)
Scoundrel
Level 20
Small Guns +3 (79), Energy Weapons +2 (79), Lockpick +2 (79), Sneak +2 (78), Repair +3 (79), Explosives +2 (79), Science +3 (79), Melee Weapons +3 (79), Medicine +3 (79)
Finesse