Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
5
 
Agility
5
 
Luck
10
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
17
 
Big Guns
17
 
Energy Weapons
17
 
Explosives
17
 
Lockpick
17
 
Medicine
40
 
Melee Weapons
40
 
Repair
35
 
Science
40
 
Small Guns
50
 
Sneak
17
 
Speech
17
 
Unarmed
17
 
Gun Nut (3)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 5 AG 5 LK 10
Small Guns, Medicine, and Melee Weapons
Level 2
Small Guns +3 (40), Repair +3 (25), Science +3 (20), Melee Weapons +3 (35), Medicine +3 (35)
Gun Nut
Level 3
Science +10 (30), Medicine +5 (40)
Gun Nut
Level 4
Science +10 (40), Melee Weapons +5 (40)
Gun Nut
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