Strength
5
 
Perception
10
 
Endurance
6
 
Charisma
4
 
Intelligence
10
 
Agility
5
 
Luck
7
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
25
 
Big Guns
28
 
Energy Weapons
55
 
Explosives
40
 
Lockpick
36
 
Medicine
60
 
Melee Weapons
26
 
Repair
36
 
Science
60
 
Small Guns
26
 
Sneak
30
 
Speech
25
 
Unarmed
30
 
Swift Learner
Xenotech Expert
Level 1
ST 4 PE 9 EN 5 CH 3 IN 9 AG 4 LK 6
Energy Weapons, Science, and Medicine
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Xenotech Expert
Level 2
Energy Weapons +4 (55), Unarmed +2 (30), Speech +1 (25), Explosives +4 (40), Barter +1 (25), Science +4 (55), Medicine +4 (55)
Swift Learner
Big Book of Science => Science +1 (56)
Big Book of Science => Science +1 (57)
Big Book of Science => Science +1 (58)
Big Book of Science => Science +1 (59)
Big Book of Science => Science +1 (60)
Chinese Army: Special Ops Training Manual => Sneak +1 (27)
Chinese Army: Special Ops Training Manual => Sneak +1 (28)
Chinese Army: Special Ops Training Manual => Sneak +1 (29)
Chinese Army: Special Ops Training Manual => Sneak +1 (30)
D.C. Journal of Internal Medicine => Medicine +1 (56)
D.C. Journal of Internal Medicine => Medicine +1 (57)
D.C. Journal of Internal Medicine => Medicine +1 (58)
D.C. Journal of Internal Medicine => Medicine +1 (59)
D.C. Journal of Internal Medicine => Medicine +1 (60)
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