Level 1
  
    ST 4 PE 7 EN 4 CH 3 IN 4 AG 9 LK 9
  
    Small Guns, Sneak, and Barter
  
  
  
  Level 2
  
    Small Guns +10 (55), Barter +4 (32)
  
    Gun Nut
  
    Bobblehead (Medicine)
  
    Bobblehead (Strength)
  
  
  
  Level 3
  
    Small Guns +10 (70), Barter +4 (36)
  
    Gun Nut
  
    Bobblehead (Lockpick)
  
    Bobblehead (Small Guns)
  
  
  
  Level 4
  
    Barter +14 (50)
  
    Educated
  
    Bobblehead (Intelligence)
  
  
  
  Level 5
  
    Sneak +10 (50), Barter +8 (58)
  
    Comprehension
  
    Pugilism Illustrated => Unarmed +2 (17)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (60)
  
    Grognak the Barbarian => Melee Weapons +2 (19)
  
    Rad Regeneration
  
  
  
  Level 6
  
    Sneak +8 (58), Barter +10 (70)
  
    Gun Nut
  
    Bobblehead (Luck)
  
    Ant Might
  
  
  
  Level 7
  
    Sneak +12 (70), Small Guns +1 (86), Barter +5 (75)
  
    Intense Training (EN)
  
    Hematophage
  
  
  
  Level 8
  
    Sneak +10 (80), Repair +3 (35), Barter +5 (80)
  
    Strong Back
  
    Bobblehead (Repair)
  
  
  
  Level 9
  
    Repair +15 (60), Science +3 (20)
  
    Bloody Mess
  
    Bobblehead (Agility)
  
    Bobblehead (Perception)
  
  
  
  Level 10
  
    Repair +18 (78)
  
    Finesse
  
    Bobblehead (Charisma)
  
    Bobblehead (Science)
  
  
  
  Level 11
  
    Lockpick +16 (49), Repair +2 (80)
  
    Toughness
  
    Bobblehead (Speech)
  
    Bobblehead (Barter)
  
  
  
  Level 12
  
    Science +18 (48)
  
    Silent Running
  
    Big Book of Science => Science +2 (50)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (94)
  
    D.C. Journal of Internal Medicine => Medicine +2 (29)
  
    Lying, Congressional Style => Speech +2 (27)
  
    Tumblers Today => Lockpick +2 (51)
  
    Bobblehead (Unarmed)
  
    Bobblehead (Sneak)
  
    Bobblehead (Melee Weapons)
  
  
  
  Level 13
  
    Medicine +18 (52)
  
    Daddy's Boy/Girl
  
    Bobblehead (Explosives)
  
    Bobblehead (Big Guns)
  
  
  
  Level 14
  
    Science +5 (60), Melee Weapons +5 (36), Medicine +8 (60)
  
    Cyborg
  
    Barkskin
  
    Guns and Bullets => Small Guns +2 (90)
  
  
  
  Level 15
  
    Melee Weapons +18 (54)
  
    Light Step
  
  
  
  Level 16
  
    Melee Weapons +18 (72)
  
    Better Criticals
  
    Bobblehead (Energy Weapons)
  
  
  
  Level 17
  
    Lockpick +10 (76), Melee Weapons +8 (80)
  
    Tag! (Lockpick)
  
    Bobblehead (Endurance)
  
  
  
  Level 18
  
    Explosives +3 (36), Science +15 (75)
  
    Action Boy/Girl
  
  
  
  Level 19
  
    Lockpick +4 (80), Explosives +9 (45), Science +5 (80)
  
    Entomologist
  
    Power Armor Training
  
  
  
  Level 20
  
    Energy Weapons +17 (60), Big Guns +1 (30)
  
    Ninja