Strength
5
 
Perception
8
 
Endurance
5
 
Charisma
5
 
Intelligence
9
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
40
 
Big Guns
15
 
Energy Weapons
40
 
Explosives
27
 
Lockpick
40
 
Medicine
40
 
Melee Weapons
15
 
Repair
39
 
Science
23
 
Small Guns
15
 
Sneak
15
 
Speech
15
 
Unarmed
15
 
Educated
Intense Training (2)
Level 1
ST 5 PE 6 EN 5 CH 5 IN 9 AG 5 LK 5
Energy Weapons, Lockpick, and Barter
Level 2
Energy Weapons +3 (37), Explosives +6 (25), Barter +10 (40)
Intense Training (PE)
Level 3
Energy Weapons +1 (40), Lockpick +4 (40), Medicine +14 (37)
Intense Training (PE)
Level 4
Repair +16 (39), Medicine +3 (40)
Educated
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