Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
290
 
Critical Chance
9%
 
Dmg Resist
20%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
93
 
Big Guns
91
 
Energy Weapons
98
 
Explosives
91
 
Lockpick
100
 
Medicine
85
 
Melee Weapons
91
 
Repair
87
 
Science
100
 
Small Guns
93
 
Sneak
100
 
Speech
91
 
Unarmed
90
 
Adamantium Skeleton
Almost Perfect
Child at Heart
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert (2)
Educated
Entomologist
Explorer
Fast Metabolism
Fortune Finder
Grim Reaper's Sprint
Gunslinger
Lady Killer/Black Widow
Power Armor Training
Puppies!
Pyromaniac
Quantum Chemist
Robotics Expert
Scrounger
Silent Running
Strong Back
Swift Learner (3)
Tag!
Toughness
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Repair, Medicine, and Science
Level 2
Small Guns +5 (20), Barter +15 (30)
Lady Killer/Black Widow
Level 3
Small Guns +10 (30), Speech +10 (25)
Swift Learner
Level 4
Sneak +15 (30), Speech +5 (30)
Educated
Level 5
Lockpick +15 (30), Explosives +8 (23)
Comprehension
Level 6
Explosives +7 (30), Melee Weapons +15 (30), Big Guns +1 (16)
Fortune Finder
Level 7
Energy Weapons +9 (24), Big Guns +14 (30)
Child at Heart
Level 8
Energy Weapons +6 (30), Unarmed +17 (32)
Scrounger
Level 9
Unarmed +3 (35), Repair +10 (50), Medicine +10 (50)
Strong Back
Level 10
Speech +3 (33), Barter +20 (50)
Entomologist
Level 11
Small Guns +6 (36), Speech +17 (50)
Toughness
Level 12
Small Guns +14 (50), Unarmed +9 (44)
Fast Metabolism
Level 13
Sneak +7 (37), Unarmed +6 (50), Science +10 (50)
Robotics Expert
Level 14
Sneak +13 (50), Lockpick +10 (40)
Adamantium Skeleton
Level 15
Lockpick +10 (50), Explosives +13 (43)
Gunslinger
Level 16
Explosives +7 (50), Melee Weapons +16 (46)
Tag! (Energy Weapons)
Level 17
Energy Weapons +5 (50), Melee Weapons +4 (50), Big Guns +14 (44)
Demolition Expert (Energy Weapons)
Level 18
Sneak +2 (52), Speech +5 (55), Repair +5 (55), Barter +5 (55), Big Guns +6 (50)
Swift Learner (Energy Weapons)
Level 19
Sneak +3 (55), Small Guns +5 (55), Energy Weapons +5 (55), Melee Weapons +5 (55), Big Guns +5 (55)
Swift Learner (Energy Weapons)
Level 20
Lockpick +13 (63), Science +10 (60)
Explorer (Energy Weapons)
Level 21
Lockpick +10 (73), Science +13 (73)
Grim Reaper's Sprint (Energy Weapons)
Level 22
Lockpick +13 (86), Science +10 (83)
Quantum Chemist (Energy Weapons)
Level 23
Unarmed +5 (55), Explosives +5 (55), Barter +5 (60), Medicine +5 (55), Big Guns +3 (58)
Puppies! (Energy Weapons)
Level 24
Energy Weapons +5 (60), Repair +1 (56), Explosives +5 (60), Melee Weapons +5 (60), Medicine +5 (60), Big Guns +2 (60)
Commando (Energy Weapons)
Level 25
Sneak +5 (60), Small Guns +5 (60), Unarmed +5 (60), Speech +5 (60), Repair +3 (59)
Concentrated Fire (Energy Weapons)
Level 26
Energy Weapons +6 (66), Repair +1 (60), Barter +8 (68), Big Guns +8 (68)
Pyromaniac (Energy Weapons)
Level 27
Energy Weapons +2 (68), Explosives +8 (68), Melee Weapons +5 (65), Medicine +8 (68)
Demolition Expert (Energy Weapons)
Level 28
Sneak +4 (64), Small Guns +8 (68), Repair +8 (68), Melee Weapons +3 (68)
Cyborg (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Power Armor Training
Guns and Bullets => Small Guns +2 (82)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Dean's Electronics => Repair +2 (80)
Tumblers Today => Lockpick +2 (100)
Level 29
Small Guns +3 (85), Unarmed +8 (80), Speech +8 (80), Repair +2 (82), Medicine +2 (80)
Silent Running (Energy Weapons)
Level 30
Unarmed +2 (90), Speech +3 (91), Repair +3 (87), Explosives +3 (91), Barter +3 (91), Melee Weapons +3 (91), Medicine +3 (85), Big Guns +3 (91)
Almost Perfect (Energy Weapons)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
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