Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Repair, Medicine, and Science
Level 2
Small Guns +5 (20), Barter +15 (30)
Lady Killer/Black Widow
Level 3
Small Guns +10 (30), Speech +10 (25)
Swift Learner
Level 4
Sneak +15 (30), Speech +5 (30)
Educated
Level 5
Lockpick +15 (30), Explosives +8 (23)
Comprehension
Level 6
Explosives +7 (30), Melee Weapons +15 (30), Big Guns +1 (16)
Fortune Finder
Level 7
Energy Weapons +9 (24), Big Guns +14 (30)
Child at Heart
Level 8
Energy Weapons +6 (30), Unarmed +17 (32)
Scrounger
Level 9
Unarmed +3 (35), Repair +10 (50), Medicine +10 (50)
Strong Back
Level 10
Speech +3 (33), Barter +20 (50)
Entomologist
Level 11
Small Guns +6 (36), Speech +17 (50)
Toughness
Level 12
Small Guns +14 (50), Unarmed +9 (44)
Fast Metabolism
Level 13
Sneak +7 (37), Unarmed +6 (50), Science +10 (50)
Robotics Expert
Level 14
Sneak +13 (50), Lockpick +10 (40)
Adamantium Skeleton
Level 15
Lockpick +10 (50), Explosives +13 (43)
Gunslinger
Level 16
Explosives +7 (50), Melee Weapons +16 (46)
Tag! (Energy Weapons)
Level 17
Energy Weapons +5 (50), Melee Weapons +4 (50), Big Guns +14 (44)
Demolition Expert (Energy Weapons)
Level 18
Sneak +2 (52), Speech +5 (55), Repair +5 (55), Barter +5 (55), Big Guns +6 (50)
Swift Learner (Energy Weapons)
Level 19
Sneak +3 (55), Small Guns +5 (55), Energy Weapons +5 (55), Melee Weapons +5 (55), Big Guns +5 (55)
Swift Learner (Energy Weapons)
Level 20
Lockpick +13 (63), Science +10 (60)
Explorer (Energy Weapons)
Level 21
Lockpick +10 (73), Science +13 (73)
Grim Reaper's Sprint (Energy Weapons)
Level 22
Lockpick +13 (86), Science +10 (83)
Quantum Chemist (Energy Weapons)
Level 23
Unarmed +5 (55), Explosives +5 (55), Barter +5 (60), Medicine +5 (55), Big Guns +3 (58)
Puppies! (Energy Weapons)
Level 24
Energy Weapons +5 (60), Repair +1 (56), Explosives +5 (60), Melee Weapons +5 (60), Medicine +5 (60), Big Guns +2 (60)
Commando (Energy Weapons)
Level 25
Sneak +5 (60), Small Guns +5 (60), Unarmed +5 (60), Speech +5 (60), Repair +3 (59)
Concentrated Fire (Energy Weapons)
Level 26
Energy Weapons +6 (66), Repair +1 (60), Barter +8 (68), Big Guns +8 (68)
Pyromaniac (Energy Weapons)
Level 27
Energy Weapons +2 (68), Explosives +8 (68), Melee Weapons +5 (65), Medicine +8 (68)
Demolition Expert (Energy Weapons)
Level 28
Sneak +4 (64), Small Guns +8 (68), Repair +8 (68), Melee Weapons +3 (68)
Cyborg (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Power Armor Training
Guns and Bullets => Small Guns +2 (82)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Dean's Electronics => Repair +2 (80)
Tumblers Today => Lockpick +2 (100)
Level 29
Small Guns +3 (85), Unarmed +8 (80), Speech +8 (80), Repair +2 (82), Medicine +2 (80)
Silent Running (Energy Weapons)
Level 30
Unarmed +2 (90), Speech +3 (91), Repair +3 (87), Explosives +3 (91), Barter +3 (91), Melee Weapons +3 (91), Medicine +3 (85), Big Guns +3 (91)
Almost Perfect (Energy Weapons)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)