Strength
7
 
Perception
7
 
Endurance
5
 
Charisma
1
 
Intelligence
8
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
3.5
 
Skill Points
18
 
Barter
7
 
Big Guns
15
 
Energy Weapons
34
 
Explosives
19
 
Lockpick
45
 
Medicine
31
 
Melee Weapons
19
 
Repair
46
 
Science
21
 
Small Guns
54
 
Sneak
19
 
Speech
7
 
Unarmed
15
 
Gun Nut (2)
Level 1
ST 7 PE 7 EN 5 CH 1 IN 8 AG 7 LK 5
Energy Weapons, Repair, and Small Guns
Level 2
Lockpick +18 (37)
Gun Nut
Level 3
Small Guns +10 (54), Lockpick +8 (45)
Gun Nut
Bobblehead (Medicine)
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