Strength
10
 
Perception
5
 
Endurance
8
 
Charisma
1
 
Intelligence
5
 
Agility
7
 
Luck
4
 
Action Points
79
 
Carry Weight
250
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
270
 
Melee Damage
5.0
 
Skill Points
15
 
Barter
6
 
Big Guns
39
 
Energy Weapons
30
 
Explosives
14
 
Lockpick
14
 
Medicine
14
 
Melee Weapons
39
 
Repair
19
 
Science
14
 
Small Guns
23
 
Sneak
18
 
Speech
6
 
Unarmed
30
 
Gun Nut
Level 1
ST 10 PE 5 EN 8 CH 1 IN 5 AG 7 LK 4
Big Guns, Energy Weapons, and Melee Weapons
Level 2
Energy Weapons +1 (30), Unarmed +10 (30), Big Guns +4 (39)
Gun Nut
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