Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
82
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
90
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
37
 
Action Boy/Girl
Almost Perfect
Ant Sight
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Intense Training (10)
Nerd Rage!
Nerves of Steel
Quantum Chemist
Size Matters (3)
Sniper
Strong Back
Tag!
Wired Reflexes
Level 1
ST 4 PE 7 EN 5 CH 5 IN 9 AG 5 LK 5
Energy Weapons, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Lockpick +13 (49), Explosives +4 (25), Science +2 (25)
Intense Training (PE)
Level 3
Lockpick +1 (52), Science +18 (43)
Intense Training (PE)
Bobblehead (Strength)
Level 4
Energy Weapons +12 (50), Science +7 (50)
Educated
Level 5
Small Guns +10 (25), Repair +12 (50)
Comprehension
Bobblehead (Intelligence)
Chinese Army: Special Ops Training Manual => Sneak +2 (17)
Pugilism Illustrated => Unarmed +2 (17)
Tales of a Junktown Jerky Vendor => Barter +2 (17)
Level 6
Speech +23 (38)
Intense Training (LK)
Level 7
Lockpick +23 (76)
Intense Training (LK)
Level 8
Repair +22 (75), Science +1 (54)
Strong Back
Level 9
Energy Weapons +2 (53), Science +21 (75)
Commando
Level 10
Energy Weapons +12 (65), Speech +11 (50)
Finesse
Level 11
Lockpick +14 (90), Repair +9 (84)
Intense Training (LK)
Ant Sight
Level 12
Energy Weapons +2 (69), Repair +6 (90), Science +15 (90)
Intense Training (AG)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 13
Energy Weapons +20 (100), Speech +3 (66)
Sniper
Level 14
Speech +9 (75), Medicine +14 (51)
Intense Training (LK)
Level 15
Medicine +23 (74)
Cyborg
Level 16
Speech +7 (82), Medicine +16 (90)
Better Criticals
Level 17
Small Guns +5 (61), Speech +18 (100)
Tag! (Small Guns)
Level 18
Sneak +17 (50), Small Guns +6 (67)
Action Boy/Girl (Small Guns)
Level 19
Small Guns +23 (92)
Intense Training (AG)
Level 20
Sneak +17 (69), Small Guns +6 (98)
Grim Reaper's Sprint (Small Guns)
Level 21
Sneak +23 (94)
Intense Training (AG)
Level 22
Sneak +4 (98), Explosives +19 (60)
Quantum Chemist (Small Guns)
Level 23
Explosives +23 (83)
Intense Training (AG)
Level 24
Explosives +17 (100), Big Guns +6 (35)
Nerd Rage! (Small Guns)
Level 25
Melee Weapons +23 (50)
Size Matters (Small Guns)
Level 26
Melee Weapons +3 (53), Big Guns +20 (85)
Size Matters (Small Guns)
Level 27
Melee Weapons +23 (76)
Nerves of Steel (Small Guns)
Level 28
Melee Weapons +23 (99)
Size Matters (Small Guns)
Level 29
Barter +22 (53), Melee Weapons +1 (100)
Concentrated Fire (Small Guns)
Level 30
Barter +23 (82)
Almost Perfect (Small Guns)
Wired Reflexes
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