Level 1
ST 2 PE 1 EN 9 CH 1 IN 9 AG 9 LK 9
Small Guns, Speech, and Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Energy Weapons)
Bobblehead (Repair)
Bobblehead (Lockpick)
Bobblehead (Luck)
Bobblehead (Small Guns)
Bobblehead (Melee Weapons)
Bobblehead (Speech)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Agility)
Bobblehead (Unarmed)
Bobblehead (Medicine)
Bobblehead (Sneak)
Bobblehead (Barter)
Bobblehead (Science)
Barkskin
Covert Ops
Ant Might
Pitt Fighter
Power Armor Training
Wired Reflexes
Rad Regeneration
Hematophage
Booster Shot
Big Book of Science => Science +1 (41)
Chinese Army: Special Ops Training Manual => Sneak +1 (38)
D.C. Journal of Internal Medicine => Medicine +1 (38)
Chinese Army: Special Ops Training Manual => Sneak +1 (39)
Big Book of Science => Science +1 (42)
Big Book of Science => Science +1 (43)
Dean's Electronics => Repair +1 (53)
Duck and Cover! => Explosives +1 (22)
Duck and Cover! => Explosives +1 (23)
Grognak the Barbarian => Melee Weapons +1 (26)
Grognak the Barbarian => Melee Weapons +1 (27)
Guns and Bullets => Small Guns +1 (56)
Lying, Congressional Style => Speech +1 (37)
Lying, Congressional Style => Speech +1 (38)
Lying, Congressional Style => Speech +1 (39)
Nikola Tesla and You => Energy Weapons +1 (22)
Tumblers Today => Lockpick +1 (25)
Tales of a Junktown Jerky Vendor => Barter +1 (22)
Tales of a Junktown Jerky Vendor => Barter +1 (23)
Tumblers Today => Lockpick +1 (26)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (38)
Pugilism Illustrated => Unarmed +1 (38)
Pugilism Illustrated => Unarmed +1 (39)
Pugilism Illustrated => Unarmed +1 (40)
Level 2
Small Guns +20 (81)
Gun Nut
Level 3
Small Guns +14 (100), Repair +6 (69)
Gun Nut
Level 4
Repair +20 (89)
Educated
Level 5
Lockpick +9 (35), Repair +11 (100), Barter +1 (26), Medicine +2 (40)
Intense Training (CH)
Level 6
Lockpick +15 (50), Explosives +1 (24), Science +7 (50)
Bloody Mess
Level 7
Lockpick +10 (60), Speech +3 (44), Science +10 (60)
Toughness
Level 8
Lockpick +8 (68), Science +15 (75)
Size Matters
Level 9
Lockpick +7 (77), Medicine +16 (56)
Intense Training (PE)
Level 10
Energy Weapons +16 (40), Speech +6 (50), Big Guns +1 (69)
Size Matters
Level 11
Energy Weapons +12 (52), Big Guns +11 (80)
Finesse
Level 12
Energy Weapons +3 (55), Speech +10 (62), Big Guns +10 (90)
Intense Training (CH)
Level 13
Energy Weapons +13 (68), Big Guns +10 (100)
Intense Training (CH)
Level 14
Energy Weapons +19 (97), Medicine +4 (60)
Cyborg
Level 15
Energy Weapons +3 (100), Speech +10 (74), Medicine +10 (70)
Intense Training (ST)
Level 16
Lockpick +7 (84), Speech +1 (75), Science +15 (90)
Action Boy/Girl
Level 17
Lockpick +16 (100), Science +7 (97)
Intense Training (ST)
Level 18
Speech +20 (95), Science +3 (100)
Tag! (Medicine)
Level 19
Speech +5 (100), Barter +3 (33), Medicine +15 (100)
Life Giver (Medicine)
Level 20
Barter +23 (56)
Intense Training (ST)
Level 21
Barter +23 (79)
Intense Training (ST)
Level 22
Explosives +2 (28), Barter +21 (100)
Intense Training (ST)
Level 23
Melee Weapons +23 (62)
Intense Training (ST)
Level 24
Melee Weapons +23 (85)
Strong Back (Medicine)
Level 25
Sneak +8 (47), Melee Weapons +15 (100)
Grim Reaper's Sprint (Medicine)
Level 26
Sneak +23 (70)
Nerves of Steel (Medicine)
Level 27
Sneak +23 (93)
Mysterious Stranger (Medicine)
Level 28
Sneak +7 (100), Unarmed +16 (56)
Concentrated Fire (Medicine)
Level 29
Unarmed +23 (79)
Iron Fist (Medicine)
Level 30
Unarmed +21 (100), Explosives +2 (42)
Almost Perfect (Medicine)
Duck and Cover! => Explosives +1 (43)
Duck and Cover! => Explosives +1 (44)
Duck and Cover! => Explosives +1 (45)
Duck and Cover! => Explosives +1 (46)
Duck and Cover! => Explosives +1 (47)