Strength
3
 
Perception
10
 
Endurance
5
 
Charisma
2
 
Intelligence
4
 
Agility
9
 
Luck
7
 
Action Points
83
 
Carry Weight
180
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
1.5
 
Skill Points
14
 
Barter
10
 
Big Guns
20
 
Energy Weapons
50
 
Explosives
49
 
Lockpick
26
 
Medicine
30
 
Melee Weapons
12
 
Repair
25
 
Science
14
 
Small Guns
35
 
Sneak
24
 
Speech
10
 
Unarmed
20
 
Gun Nut (2)
Level 1
ST 3 PE 10 EN 5 CH 2 IN 4 AG 9 LK 7
Energy Weapons, Medicine, and Explosives
Level 2
Small Guns +1 (30), Energy Weapons +4 (45), Repair +1 (20), Explosives +4 (45), Medicine +1 (30), Big Guns +3 (19)
Gun Nut
Level 3
Energy Weapons +5 (50), Unarmed +4 (20), Explosives +4 (49), Big Guns +1 (20)
Gun Nut
Would you like to comment? Sign up for new account, or sign in if you are already a member.