Strength
5
 
Perception
8
 
Endurance
3
 
Charisma
1
 
Intelligence
10
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
160
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
7
 
Big Guns
11
 
Energy Weapons
21
 
Explosives
21
 
Lockpick
36
 
Medicine
25
 
Melee Weapons
15
 
Repair
25
 
Science
40
 
Small Guns
34
 
Sneak
19
 
Speech
7
 
Unarmed
11
 
Level 1
ST 5 PE 8 EN 3 CH 1 IN 10 AG 7 LK 6
Science, Lockpick, and Small Guns
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