Strength
2
 
Perception
10
 
Endurance
3
 
Charisma
5
 
Intelligence
10
 
Agility
1
 
Luck
10
 
Action Points
67
 
Carry Weight
170
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
170
 
Melee Damage
1.0
 
Skill Points
20
 
Barter
17
 
Big Guns
13
 
Energy Weapons
27
 
Explosives
27
 
Lockpick
50
 
Medicine
27
 
Melee Weapons
11
 
Repair
46
 
Science
50
 
Small Guns
9
 
Sneak
9
 
Speech
17
 
Unarmed
13
 
Intense Training
Level 1
ST 2 PE 10 EN 2 CH 5 IN 10 AG 1 LK 10
Lockpick, Science, and Repair
Level 2
Lockpick +8 (50), Repair +4 (46), Science +8 (50)
Intense Training (EN)
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