Strength
5
 
Perception
8
 
Endurance
7
 
Charisma
5
 
Intelligence
10
 
Agility
8
 
Luck
9
 
Action Points
81
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
15%
 
Hit Points
330
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
90
 
Big Guns
31
 
Energy Weapons
53
 
Explosives
33
 
Lockpick
48
 
Medicine
55
 
Melee Weapons
27
 
Repair
82
 
Science
62
 
Small Guns
57
 
Sneak
61
 
Speech
63
 
Unarmed
31
 
Ant Sight
Barkskin
Bloody Mess
Comprehension
Finesse
Hematophage
Intense Training (4)
Power Armor Training
Rad Regeneration
Strong Back
Toughness
Wired Reflexes
Level 1
ST 4 PE 6 EN 6 CH 4 IN 9 AG 6 LK 5
Science, Repair, and Lockpick
Level 2
Barter +19 (32)
Intense Training (LK)
Bobblehead (Medicine)
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 3
Barter +20 (53)
Intense Training (LK)
Level 4
Speech +20 (34)
Comprehension
Level 5
Small Guns +4 (24), Speech +16 (50)
Intense Training (AG)
Big Book of Science => Science +2 (43)
Big Book of Science => Science +2 (45)
Big Book of Science => Science +2 (47)
Big Book of Science => Science +2 (49)
Big Book of Science => Science +2 (51)
Bobblehead (Science)
Level 6
Small Guns +20 (44)
Toughness
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Level 7
Sneak +18 (50), Medicine +2 (38)
Bloody Mess
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
Level 8
Energy Weapons +20 (50)
Strong Back
Level 9
Repair +20 (72)
Intense Training (LK)
Ant Sight
Barkskin
Hematophage
Wired Reflexes
Rad Regeneration
Power Armor Training
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Dean's Electronics => Repair +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
Level 10
Barter +14 (90), Medicine +6 (55)
Finesse
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