Level 1
ST 5 PE 1 EN 5 CH 4 IN 10 AG 5 LK 10
Lockpick, Explosives, and Energy Weapons
Level 2
Sneak +8 (25), Small Guns +5 (27), Melee Weapons +7 (24)
Gun Nut
Level 3
Unarmed +4 (21), Speech +6 (21), Barter +6 (21), Big Guns +4 (21)
Gun Nut
Level 4
Energy Weapons +1 (25), Lockpick +1 (25), Unarmed +4 (25), Speech +4 (25), Explosives +1 (25), Barter +4 (25), Melee Weapons +1 (25), Big Guns +4 (25)
Comprehension
Big Book of Science => Science +2 (29)
Chinese Army: Special Ops Training Manual => Sneak +2 (27)
D.C. Journal of Internal Medicine => Medicine +2 (29)
Dean's Electronics => Repair +2 (39)
Duck and Cover! => Explosives +2 (27)
Grognak the Barbarian => Melee Weapons +2 (27)
Guns and Bullets => Small Guns +2 (34)
Lying, Congressional Style => Speech +2 (27)
Nikola Tesla and You => Energy Weapons +2 (27)
Paradise Lost => Speech +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tumblers Today => Lockpick +2 (27)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (27)
Level 5
Sneak +3 (30), Lockpick +3 (30), Unarmed +5 (30), Speech +1 (35), Explosives +3 (30), Science +1 (30), Melee Weapons +3 (30), Medicine +1 (30)
Scoundrel
Level 6
Small Guns +1 (35), Energy Weapons +8 (35), Barter +3 (35), Big Guns +8 (35)
Daddy's Boy/Girl
Level 7
Sneak +5 (35), Lockpick +5 (35), Explosives +5 (35), Melee Weapons +5 (35)
Daddy's Boy/Girl
Level 8
Unarmed +5 (35), Repair +5 (44), Science +10 (50)
Size Matters
Level 9
Repair +6 (50), Science +10 (60), Medicine +4 (44)
Intense Training (CH)
Level 10
Sneak +5 (40), Small Guns +5 (40), Lockpick +5 (40), Unarmed +5 (40)
Impartial Mediation
Level 11
Energy Weapons +7 (42), Explosives +5 (40), Barter +8 (45)
Size Matters
Level 12
Energy Weapons +1 (43), Lockpick +7 (47), Explosives +7 (47), Medicine +5 (49)
Size Matters
Level 13
Energy Weapons +7 (50), Lockpick +3 (50), Explosives +3 (50), Barter +6 (51), Medicine +1 (55)
Daddy's Boy/Girl
Level 14
Sneak +4 (44), Small Guns +5 (50), Melee Weapons +11 (46)
Gun Nut
Level 15
Sneak +6 (50), Speech +9 (46), Melee Weapons +5 (56)
Little Leaguer
Level 16
Repair +5 (60), Science +5 (70), Medicine +10 (65)
Cyborg
Level 17
Lockpick +5 (55), Repair +6 (66), Barter +9 (60)
Tag! (Unarmed)
Level 18
Sneak +5 (55), Small Guns +5 (55), Speech +9 (55), Melee Weapons +1 (62)
Little Leaguer
Level 19
Sneak +5 (60), Lockpick +5 (60), Unarmed +5 (60), Speech +5 (60)
Little Leaguer
Level 20
Small Guns +5 (60), Unarmed +5 (65), Speech +2 (67), Barter +5 (70), Melee Weapons +3 (70)
Scoundrel
Level 21
Sneak +5 (65), Small Guns +5 (65), Energy Weapons +5 (65), Repair +5 (71)
Scoundrel
Level 22
Repair +9 (80), Science +11 (81)
Intense Training (AG)
Level 23
Repair +11 (91), Science +9 (90)
Silent Running
Level 24
Medicine +20 (85)
Intense Training (PE)
Level 25
Small Guns +5 (72), Repair +5 (96), Science +10 (100)
Intense Training (PE)
Level 26
Repair +4 (100), Melee Weapons +1 (71), Medicine +15 (100)
Intense Training (PE)
Level 27
Unarmed +16 (81), Melee Weapons +4 (75)
Thief
Level 28
Energy Weapons +7 (78), Speech +5 (77), Explosives +8 (79)
Thief
Level 29
Small Guns +8 (80), Energy Weapons +2 (80), Speech +3 (80), Explosives +1 (80), Barter +5 (80), Melee Weapons +1 (76)
Thief
Level 30
Small Guns +5 (91), Unarmed +1 (90), Speech +3 (91), Barter +2 (90), Melee Weapons +7 (91), Big Guns +2 (90)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)