Strength
5
 
Perception
7
 
Endurance
7
 
Charisma
3
 
Intelligence
6
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
10%
 
Hit Points
290
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
11
 
Big Guns
19
 
Energy Weapons
19
 
Explosives
44
 
Lockpick
28
 
Medicine
30
 
Melee Weapons
15
 
Repair
70
 
Science
17
 
Small Guns
60
 
Sneak
19
 
Speech
11
 
Unarmed
19
 
Comprehension
Educated
Intense Training
Swift Learner
Toughness
Wired Reflexes
Level 1
ST 5 PE 7 EN 7 CH 2 IN 6 AG 7 LK 6
Explosives, Small Guns, Repair
Level 2
Small Guns +6 (40), Lockpick +4 (23), Explosives +6 (40)
Swift Learner
Level 3
Small Guns +5 (45), Repair +8 (40), Medicine +3 (20)
Intense Training (CH)
Bobblehead (Medicine)
Level 4
Small Guns +5 (50), Lockpick +1 (24), Repair +10 (50)
Educated
Level 5
Small Guns +5 (55), Lockpick +4 (28), Repair +10 (60)
Comprehension
Level 6
Small Guns +5 (60), Repair +10 (70), Explosives +4 (44)
Toughness
Wired Reflexes
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