Level 1
ST 5 PE 5 EN 5 CH 8 IN 6 AG 6 LK 5
Repair, Small Guns, and Speech
Bobblehead (Strength)
Bobblehead (Intelligence)
Rad Regeneration
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Lockpick)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Melee Weapons)
Bobblehead (Endurance)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Medicine)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Repair)
Big Book of Science => Science +1 (30)
Big Book of Science => Science +1 (31)
Big Book of Science => Science +1 (32)
Big Book of Science => Science +1 (33)
Big Book of Science => Science +1 (34)
Chinese Army: Special Ops Training Manual => Sneak +1 (30)
Chinese Army: Special Ops Training Manual => Sneak +1 (31)
Chinese Army: Special Ops Training Manual => Sneak +1 (32)
Chinese Army: Special Ops Training Manual => Sneak +1 (33)
Chinese Army: Special Ops Training Manual => Sneak +1 (34)
D.C. Journal of Internal Medicine => Medicine +1 (30)
D.C. Journal of Internal Medicine => Medicine +1 (31)
D.C. Journal of Internal Medicine => Medicine +1 (32)
D.C. Journal of Internal Medicine => Medicine +1 (33)
D.C. Journal of Internal Medicine => Medicine +1 (34)
Dean's Electronics => Repair +1 (45)
Dean's Electronics => Repair +1 (46)
Dean's Electronics => Repair +1 (47)
Dean's Electronics => Repair +1 (48)
Dean's Electronics => Repair +1 (49)
Big Book of Science => Science +1 (35)
Big Book of Science => Science +1 (36)
Big Book of Science => Science +1 (37)
Big Book of Science => Science +1 (38)
Big Book of Science => Science +1 (39)
Chinese Army: Special Ops Training Manual => Sneak +1 (35)
Chinese Army: Special Ops Training Manual => Sneak +1 (36)
Chinese Army: Special Ops Training Manual => Sneak +1 (37)
Chinese Army: Special Ops Training Manual => Sneak +1 (38)
Chinese Army: Special Ops Training Manual => Sneak +1 (39)
D.C. Journal of Internal Medicine => Medicine +1 (35)
D.C. Journal of Internal Medicine => Medicine +1 (36)
D.C. Journal of Internal Medicine => Medicine +1 (37)
D.C. Journal of Internal Medicine => Medicine +1 (38)
D.C. Journal of Internal Medicine => Medicine +1 (39)
Dean's Electronics => Repair +1 (50)
Dean's Electronics => Repair +1 (51)
Dean's Electronics => Repair +1 (52)
Dean's Electronics => Repair +1 (53)
Dean's Electronics => Repair +1 (54)
Duck and Cover! => Explosives +1 (28)
Duck and Cover! => Explosives +1 (29)
Duck and Cover! => Explosives +1 (30)
Duck and Cover! => Explosives +1 (31)
Duck and Cover! => Explosives +1 (32)
Level 2
Small Guns +6 (50), Speech +2 (50), Repair +6 (60), Explosives +3 (35)
Lady Killer/Black Widow
Level 3
Sneak +1 (40), Unarmed +3 (30), Speech +4 (54), Barter +7 (40), Science +1 (40), Medicine +1 (40)
Gun Nut
Ant Sight
Barkskin
Level 4
Lockpick +1 (30), Science +5 (45), Melee Weapons +3 (30), Medicine +5 (45), Big Guns +3 (30)
Educated
Level 5
Sneak +10 (50), Small Guns +5 (60), Repair +5 (70)
Comprehension
Level 6
Small Guns +15 (75), Repair +5 (75)
Child at Heart
Level 7
Sneak +5 (55), Energy Weapons +1 (30), Speech +1 (55), Explosives +3 (40), Barter +10 (50)
Toughness
Wired Reflexes
Hematophage
Power Armor Training
Level 8
Lockpick +20 (50)
Commando
Level 9
Sneak +5 (60), Science +15 (60)
Strong Back
Level 10
Sneak +5 (65), Explosives +10 (50), Medicine +5 (50)
Finesse
Level 11
Lockpick +5 (55), Science +15 (75)
Animal Friend
Level 12
Sneak +5 (80), Speech +5 (60), Barter +10 (60)
Silent Running
Level 13
Energy Weapons +20 (50)
Scrounger
Level 14
Lockpick +10 (65), Medicine +10 (60)
Cyborg
Level 15
Small Guns +5 (80), Energy Weapons +5 (65), Lockpick +5 (70), Science +5 (80)
Lawbringer
Level 16
Energy Weapons +10 (75), Lockpick +5 (75), Repair +5 (80)
Better Criticals
Level 17
Small Guns +5 (85), Energy Weapons +5 (80), Lockpick +5 (80), Repair +5 (85)
Action Boy/Girl
Level 18
Small Guns +5 (90), Repair +5 (90), Science +10 (90)
Chemist
Level 19
Energy Weapons +10 (90), Lockpick +10 (90)
Chem Resistant
Level 20
Sneak +10 (90), Explosives +10 (60)
Grim Reaper's Sprint
Big Book of Science => Science +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Big Book of Science => Science +2 (94)
Guns and Bullets => Small Guns +2 (92)
Lying, Congressional Style => Speech +2 (62)
Nikola Tesla and You => Energy Weapons +2 (92)
Dean's Electronics => Repair +2 (96)
Big Book of Science => Science +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (62)
Grognak the Barbarian => Melee Weapons +2 (32)
Guns and Bullets => Small Guns +2 (94)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Dean's Electronics => Repair +2 (98)
Guns and Bullets => Small Guns +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (64)
Tumblers Today => Lockpick +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
D.C. Journal of Internal Medicine => Medicine +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Guns and Bullets => Small Guns +2 (98)
Dean's Electronics => Repair +2 (100)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Grognak the Barbarian => Melee Weapons +2 (34)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Tumblers Today => Lockpick +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (34)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Paradise Lost => Speech +2 (64)
Pugilism Illustrated => Unarmed +2 (32)
Duck and Cover! => Explosives +2 (62)
Tumblers Today => Lockpick +2 (96)
Grognak the Barbarian => Melee Weapons +2 (36)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (36)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Lying, Congressional Style => Speech +2 (66)
Pugilism Illustrated => Unarmed +2 (34)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Grognak the Barbarian => Melee Weapons +2 (38)
Grognak the Barbarian => Melee Weapons +2 (40)
Pugilism Illustrated => Unarmed +2 (36)
Lying, Congressional Style => Speech +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Duck and Cover! => Explosives +2 (68)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (38)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (40)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Duck and Cover! => Explosives +2 (70)
Lying, Congressional Style => Speech +2 (70)
Pugilism Illustrated => Unarmed +2 (38)
Pugilism Illustrated => Unarmed +2 (40)
Level 21
Melee Weapons +10 (50), Medicine +10 (80)
Sniper
Level 22
Explosives +5 (75), Barter +5 (75), Big Guns +10 (50)
Quantum Chemist
Level 23
Unarmed +10 (50), Speech +5 (75), Medicine +5 (85)
Animal Friend
Level 24
Explosives +5 (80), Medicine +15 (100)
Concentrated Fire
Level 25
Explosives +20 (100)
Demolition Expert
Level 26
Speech +10 (85), Barter +10 (85)
Size Matters
Level 27
Speech +15 (100), Big Guns +5 (85)
Size Matters
Level 28
Barter +15 (100), Big Guns +5 (90)
Nerves of Steel
Level 29
Melee Weapons +10 (60), Big Guns +10 (100)
Bloody Mess
Level 30
Unarmed +15 (65), Melee Weapons +5 (65)
Nuclear Anomaly
Booster Shot
Pitt Fighter