Strength
10
 
Perception
7
 
Endurance
7
 
Charisma
5
 
Intelligence
5
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
250
 
Critical Chance
5%
 
Dmg Resist
10%
 
Hit Points
300
 
Melee Damage
5.0
 
Skill Points
18
 
Barter
25
 
Big Guns
19
 
Energy Weapons
19
 
Explosives
19
 
Lockpick
50
 
Medicine
15
 
Melee Weapons
25
 
Repair
20
 
Science
51
 
Small Guns
100
 
Sneak
19
 
Speech
15
 
Unarmed
19
 
Ant Sight
Educated
Gun Nut
Hematophage
Intense Training (3)
Toughness
Wired Reflexes
Level 1
ST 8 PE 6 EN 6 CH 5 IN 5 AG 5 LK 5
Lockpick, Science, and Small Guns
Level 2
Small Guns +15 (50)
Gun Nut
Level 3
Small Guns +15 (65)
Intense Training (ST)
Level 4
Small Guns +15 (80)
Educated
Level 5
Small Guns +18 (100)
Intense Training (AG)
Level 6
Science +18 (48)
Toughness
Level 7
Lockpick +16 (48), Science +2 (50)
Intense Training (AG)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Barter)
Ant Sight
Hematophage
Wired Reflexes
Big Book of Science => Science +1 (51)
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