Strength
1
 
Perception
10
 
Endurance
1
 
Charisma
1
 
Intelligence
10
 
Agility
8
 
Luck
10
 
Action Points
81
 
Carry Weight
160
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
130
 
Melee Damage
0.5
 
Skill Points
20
 
Barter
9
 
Big Guns
9
 
Energy Weapons
50
 
Explosives
27
 
Lockpick
50
 
Medicine
37
 
Melee Weapons
9
 
Repair
27
 
Science
27
 
Small Guns
23
 
Sneak
42
 
Speech
9
 
Unarmed
9
 
Intense Training
Level 1
ST 1 PE 10 EN 1 CH 1 IN 10 AG 7 LK 10
Sneak, Energy Weapons, and Lockpick
Bobblehead (Medicine)
Level 2
Sneak +4 (42), Energy Weapons +8 (50), Lockpick +8 (50)
Intense Training (AG)
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