Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
290
 
Critical Chance
9%
 
Dmg Resist
20%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
98
 
Melee Weapons
25
 
Repair
98
 
Science
98
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
25
 
Almost Perfect
Chem Resistant
Commando
Concentrated Fire
Cyborg
Daddy's Boy/Girl
Educated
Explorer
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Life Giver
Master Trader
Quantum Chemist
Rad Absorption
Rad Resistance
Scoundrel (2)
Size Matters (3)
Solar Powered
Strong Back
Tag!
Thief (2)
Toughness
Warmonger
Level 1
ST 5 PE 5 EN 7 CH 6 IN 10 AG 5 LK 2
Speech, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Barter +15 (30), Big Guns +5 (22)
Daddy's Boy/Girl
Level 3
Energy Weapons +12 (25), Big Guns +8 (30)
Gun Nut
Level 4
Energy Weapons +5 (30), Explosives +15 (28)
Educated
Level 5
Sneak +5 (18), Small Guns +12 (30), Lockpick +2 (30), Explosives +2 (30), Science +2 (30)
Scoundrel
Level 6
Sneak +22 (40), Small Guns +1 (31)
Toughness
Level 7
Energy Weapons +8 (38), Barter +5 (40), Big Guns +10 (40)
Gunslinger
Level 8
Energy Weapons +2 (40), Lockpick +10 (40), Explosives +10 (40), Medicine +1 (39)
Strong Back
Level 9
Small Guns +9 (40), Speech +3 (38), Science +10 (40), Medicine +1 (40)
Size Matters
Level 10
Energy Weapons +10 (50), Speech +2 (40), Explosives +1 (41), Barter +10 (50)
Commando
Level 11
Lockpick +10 (50), Explosives +9 (50), Medicine +4 (44)
Size Matters
Level 12
Repair +7 (50), Science +10 (50), Medicine +6 (50)
Life Giver
Level 13
Sneak +10 (50), Small Guns +10 (55), Speech +3 (43)
Gun Nut
Level 14
Energy Weapons +6 (56), Speech +7 (50), Barter +10 (60)
Master Trader
Level 15
Energy Weapons +4 (60), Lockpick +9 (59), Explosives +10 (60)
Size Matters
Level 16
Lockpick +1 (60), Repair +5 (60), Science +7 (57), Medicine +10 (60)
Tag! (Explosives)
Level 17
Sneak +10 (60), Small Guns +5 (60), Speech +5 (55), Science +3 (60)
Cyborg (Explosives)
Level 18
Lockpick +8 (68), Speech +5 (65), Barter +10 (75)
Scoundrel (Explosives)
Level 19
Lockpick +2 (70), Repair +10 (70), Science +1 (61), Medicine +10 (70)
Rad Resistance (Explosives)
Level 20
Sneak +4 (64), Small Guns +10 (70), Science +9 (70)
Grim Reaper's Sprint (Explosives)
Level 21
Sneak +6 (70), Energy Weapons +7 (77), Speech +5 (70), Barter +5 (80)
Explorer (Explosives)
Level 22
Energy Weapons +3 (80), Lockpick +10 (80), Explosives +5 (80), Medicine +5 (75)
Solar Powered (Explosives)
Level 23
Repair +10 (80), Science +8 (78), Medicine +5 (80)
Thief (Explosives)
Level 24
Sneak +5 (80), Small Guns +10 (80), Speech +6 (76), Science +2 (80)
Concentrated Fire (Explosives)
Level 25
Energy Weapons +5 (85), Speech +4 (80), Explosives +5 (85), Barter +5 (85), Medicine +4 (84)
Chem Resistant (Explosives)
Level 26
Sneak +5 (85), Small Guns +5 (85), Speech +2 (82), Repair +5 (85), Science +5 (85), Medicine +1 (85)
Warmonger (Explosives)
Level 27
Sneak +1 (91), Small Guns +2 (87), Energy Weapons +2 (87), Lockpick +2 (92), Speech +4 (86), Repair +2 (87), Explosives +2 (87), Barter +2 (87), Science +2 (87), Medicine +2 (87), Big Guns +2 (87)
Thief (Explosives)
Level 28
Small Guns +1 (88), Energy Weapons +3 (90), Speech +1 (87), Repair +3 (90), Explosives +3 (90), Barter +3 (90), Science +3 (90), Medicine +3 (90), Big Guns +3 (90)
Rad Absorption (Explosives)
Level 29
Small Guns +4 (92), Energy Weapons +2 (92), Lockpick +1 (93), Speech +4 (91), Repair +2 (92), Explosives +2 (92), Barter +2 (92), Science +2 (92), Medicine +2 (92), Big Guns +2 (92)
Quantum Chemist (Explosives)
Level 30
Sneak +3 (100), Small Guns +2 (100), Energy Weapons +2 (100), Lockpick +1 (100), Speech +3 (100), Repair +2 (98), Explosives +2 (100), Barter +2 (100), Science +2 (98), Medicine +2 (98), Big Guns +2 (100)
Almost Perfect (Explosives)
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