Level 1
ST 5 PE 5 EN 7 CH 6 IN 10 AG 5 LK 2
Speech, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Barter +15 (30), Big Guns +5 (22)
Daddy's Boy/Girl
Level 3
Energy Weapons +12 (25), Big Guns +8 (30)
Gun Nut
Level 4
Energy Weapons +5 (30), Explosives +15 (28)
Educated
Level 5
Sneak +5 (18), Small Guns +12 (30), Lockpick +2 (30), Explosives +2 (30), Science +2 (30)
Scoundrel
Level 6
Sneak +22 (40), Small Guns +1 (31)
Toughness
Level 7
Energy Weapons +8 (38), Barter +5 (40), Big Guns +10 (40)
Gunslinger
Level 8
Energy Weapons +2 (40), Lockpick +10 (40), Explosives +10 (40), Medicine +1 (39)
Strong Back
Level 9
Small Guns +9 (40), Speech +3 (38), Science +10 (40), Medicine +1 (40)
Size Matters
Level 10
Energy Weapons +10 (50), Speech +2 (40), Explosives +1 (41), Barter +10 (50)
Commando
Level 11
Lockpick +10 (50), Explosives +9 (50), Medicine +4 (44)
Size Matters
Level 12
Repair +7 (50), Science +10 (50), Medicine +6 (50)
Life Giver
Level 13
Sneak +10 (50), Small Guns +10 (55), Speech +3 (43)
Gun Nut
Level 14
Energy Weapons +6 (56), Speech +7 (50), Barter +10 (60)
Master Trader
Level 15
Energy Weapons +4 (60), Lockpick +9 (59), Explosives +10 (60)
Size Matters
Level 16
Lockpick +1 (60), Repair +5 (60), Science +7 (57), Medicine +10 (60)
Tag! (Explosives)
Level 17
Sneak +10 (60), Small Guns +5 (60), Speech +5 (55), Science +3 (60)
Cyborg (Explosives)
Level 18
Lockpick +8 (68), Speech +5 (65), Barter +10 (75)
Scoundrel (Explosives)
Level 19
Lockpick +2 (70), Repair +10 (70), Science +1 (61), Medicine +10 (70)
Rad Resistance (Explosives)
Level 20
Sneak +4 (64), Small Guns +10 (70), Science +9 (70)
Grim Reaper's Sprint (Explosives)
Level 21
Sneak +6 (70), Energy Weapons +7 (77), Speech +5 (70), Barter +5 (80)
Explorer (Explosives)
Level 22
Energy Weapons +3 (80), Lockpick +10 (80), Explosives +5 (80), Medicine +5 (75)
Solar Powered (Explosives)
Level 23
Repair +10 (80), Science +8 (78), Medicine +5 (80)
Thief (Explosives)
Level 24
Sneak +5 (80), Small Guns +10 (80), Speech +6 (76), Science +2 (80)
Concentrated Fire (Explosives)
Level 25
Energy Weapons +5 (85), Speech +4 (80), Explosives +5 (85), Barter +5 (85), Medicine +4 (84)
Chem Resistant (Explosives)
Level 26
Sneak +5 (85), Small Guns +5 (85), Speech +2 (82), Repair +5 (85), Science +5 (85), Medicine +1 (85)
Warmonger (Explosives)
Level 27
Sneak +1 (91), Small Guns +2 (87), Energy Weapons +2 (87), Lockpick +2 (92), Speech +4 (86), Repair +2 (87), Explosives +2 (87), Barter +2 (87), Science +2 (87), Medicine +2 (87), Big Guns +2 (87)
Thief (Explosives)
Level 28
Small Guns +1 (88), Energy Weapons +3 (90), Speech +1 (87), Repair +3 (90), Explosives +3 (90), Barter +3 (90), Science +3 (90), Medicine +3 (90), Big Guns +3 (90)
Rad Absorption (Explosives)
Level 29
Small Guns +4 (92), Energy Weapons +2 (92), Lockpick +1 (93), Speech +4 (91), Repair +2 (92), Explosives +2 (92), Barter +2 (92), Science +2 (92), Medicine +2 (92), Big Guns +2 (92)
Quantum Chemist (Explosives)
Level 30
Sneak +3 (100), Small Guns +2 (100), Energy Weapons +2 (100), Lockpick +1 (100), Speech +3 (100), Repair +2 (98), Explosives +2 (100), Barter +2 (100), Science +2 (98), Medicine +2 (98), Big Guns +2 (100)
Almost Perfect (Explosives)