Strength
8
 
Perception
6
 
Endurance
6
 
Charisma
2
 
Intelligence
10
 
Agility
6
 
Luck
10
 
Action Points
102
 
Carry Weight
280
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
410
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
73
 
Big Guns
73
 
Energy Weapons
74
 
Explosives
73
 
Lockpick
76
 
Medicine
62
 
Melee Weapons
72
 
Repair
72
 
Science
75
 
Small Guns
75
 
Sneak
72
 
Speech
72
 
Unarmed
72
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Barkskin
Better Criticals
Bloody Mess
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Dream Crusher
Educated
Explorer
Finesse
Gun Nut
Hematophage
Little Leaguer (2)
Power Armor Training
Rad Regeneration
Rad Resistance
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 1 IN 9 AG 5 LK 9
Speech, Barter, Unarmed
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Medicine)
Level 2
Small Guns +6 (25), Lockpick +6 (25), Sneak +6 (25), Explosives +2 (21)
Daddy's Boy/Girl
Ant Might
Barkskin
Rad Regeneration
Level 3
Energy Weapons +6 (25), Explosives +4 (25), Big Guns +10 (29)
Daddy's Boy/Girl
Level 4
Energy Weapons +3 (28), Lockpick +5 (30), Explosives +5 (30), Melee Weapons +7 (30)
Educated
Level 5
Lockpick +5 (35), Explosives +5 (35), Barter +8 (34), Melee Weapons +5 (35)
Comprehension
Level 6
Small Guns +1 (26), Energy Weapons +7 (35), Repair +8 (35), Barter +1 (35), Big Guns +6 (35)
Bloody Mess
Level 7
Small Guns +3 (29), Unarmed +1 (35), Speech +9 (35), Sneak +10 (35)
Toughness
Level 8
Unarmed +15 (50), Speech +8 (43)
Strong Back
Level 9
Small Guns +1 (30), Speech +7 (50), Sneak +15 (50)
Daddy's Boy/Girl
Level 10
Small Guns +10 (40), Lockpick +3 (38), Repair +5 (40), Melee Weapons +5 (40)
Finesse
Level 11
Energy Weapons +5 (40), Lockpick +2 (40), Explosives +5 (45), Barter +6 (41), Big Guns +5 (40)
Little Leaguer
Level 12
Energy Weapons +5 (45), Lockpick +5 (45), Repair +4 (44), Barter +4 (45), Big Guns +5 (45)
Little Leaguer
Level 13
Energy Weapons +5 (50), Lockpick +5 (50), Barter +5 (50), Science +3 (45), Big Guns +5 (50)
Gun Nut
Level 14
Small Guns +6 (51), Energy Weapons +1 (51), Lockpick +1 (51), Unarmed +1 (51), Speech +1 (51), Sneak +1 (51), Repair +2 (51), Explosives +1 (51), Barter +1 (51), Science +6 (51), Melee Weapons +1 (51), Big Guns +1 (51)
Adamantium Skeleton
Level 15
Science +9 (60), Melee Weapons +6 (57), Medicine +8 (60)
Cyborg
Level 16
Small Guns +2 (53), Lockpick +9 (60), Repair +9 (60), Melee Weapons +3 (60)
Better Criticals
Level 17
Small Guns +7 (60), Speech +7 (58), Sneak +9 (60)
Action Boy/Girl
Level 18
Energy Weapons +3 (64), Unarmed +9 (60), Speech +2 (60), Explosives +9 (60)
Concentrated Fire
Level 19
Lockpick +1 (61), Explosives +1 (61), Barter +10 (61), Big Guns +10 (61), Medicine +1 (61)
Rad Resistance
Level 20
Small Guns +2 (62), Lockpick +2 (63), Unarmed +2 (62), Speech +2 (62), Sneak +2 (62), Repair +2 (62), Explosives +2 (63), Barter +2 (63), Science +2 (62), Melee Weapons +2 (62), Big Guns +2 (63), Medicine +1 (62)
Explorer
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Covert Ops
Dream Crusher
Hematophage
Power Armor Training
Wired Reflexes
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