Strength
8
 
Perception
8
 
Endurance
8
 
Charisma
8
 
Intelligence
10
 
Agility
8
 
Luck
8
 
Action Points
81
 
Carry Weight
280
 
Critical Chance
13%
 
Dmg Resist
20%
 
Hit Points
550
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
90
 
Big Guns
90
 
Energy Weapons
90
 
Explosives
90
 
Lockpick
93
 
Medicine
90
 
Melee Weapons
80
 
Repair
90
 
Science
93
 
Small Guns
93
 
Sneak
90
 
Speech
90
 
Unarmed
86
 
Adamantium Skeleton
Ant Might
Better Criticals
Chemist
Comprehension
Covert Ops
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Intense Training (10)
Master Trader
Nerves of Steel
Ninja
Paralyzing Palm
Puppies!
Quantum Chemist
Rad Absorption
Rad Regeneration
Silent Running
Solar Powered
Strong Back
Toughness
Level 1
ST 6 PE 5 EN 6 CH 5 IN 7 AG 6 LK 5
Explosives, Speech, and Barter
Bobblehead (Strength)
Bobblehead (Barter)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Big Guns)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Energy Weapons)
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Explosives)
Bobblehead (Sneak)
Bobblehead (Science)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Level 2
Sneak +1 (30), Small Guns +1 (30), Energy Weapons +3 (32), Lockpick +3 (32), Science +9 (40), Big Guns +1 (30)
Intense Training (PE)
Level 3
Lockpick +8 (40), Science +10 (50)
Intense Training (CH)
Level 4
Lockpick +10 (50), Repair +8 (39)
Educated
Level 5
Lockpick +10 (60), Repair +1 (40), Science +10 (60)
Comprehension
Level 6
Lockpick +10 (70), Explosives +1 (45), Science +10 (70)
Toughness
Level 7
Lockpick +10 (81), Barter +1 (46), Science +10 (81)
Intense Training (LK)
Big Book of Science => Science +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (34)
Nikola Tesla and You => Energy Weapons +2 (35)
Grognak the Barbarian => Melee Weapons +2 (34)
Chinese Army: Special Ops Training Manual => Sneak +2 (33)
D.C. Journal of Internal Medicine => Medicine +2 (36)
Dean's Electronics => Repair +2 (43)
Duck and Cover! => Explosives +2 (48)
Paradise Lost => Speech +2 (47)
Lying, Congressional Style => Speech +2 (49)
Guns and Bullets => Small Guns +2 (33)
Level 8
Energy Weapons +5 (40), Explosives +2 (50), Medicine +14 (50)
Strong Back
Level 9
Sneak +7 (40), Small Guns +2 (35), Energy Weapons +10 (50), Speech +1 (50), Repair +1 (46)
Intense Training (IN)
Level 10
Sneak +10 (50), Repair +4 (52), Medicine +8 (62)
Intense Training (IN)
Level 11
Sneak +10 (60), Repair +8 (60), Big Guns +5 (38)
Intense Training (EN)
Level 12
Sneak +10 (80), Repair +11 (71), Big Guns +2 (40)
Silent Running
Level 13
Small Guns +4 (39), Repair +9 (80), Big Guns +10 (50)
Intense Training (PE)
Level 14
Small Guns +11 (50), Energy Weapons +8 (60), Medicine +4 (66)
Adamantium Skeleton
Level 15
Explosives +5 (57), Barter +14 (60), Medicine +4 (70)
Cyborg
Level 16
Energy Weapons +10 (80), Explosives +13 (70)
Master Trader
Level 17
Explosives +3 (73), Big Guns +20 (70)
Chemist
Level 18
Explosives +7 (80), Medicine +6 (76), Big Guns +10 (80)
Intense Training (AG)
Level 19
Small Guns +19 (71), Medicine +4 (80)
Intense Training (LK)
Level 20
Small Guns +9 (80), Barter +14 (74)
Grim Reaper's Sprint
Level 21
Barter +6 (80), Melee Weapons +17 (51)
Solar Powered
Level 22
Melee Weapons +23 (74)
Quantum Chemist
Level 23
Speech +17 (67), Melee Weapons +6 (80)
Puppies!
Level 24
Unarmed +10 (42), Speech +13 (80)
Ninja
Level 25
Unarmed +23 (65)
Intense Training (CH)
Level 26
Lockpick +5 (88), Unarmed +15 (80), Science +3 (90)
Better Criticals
Level 27
Energy Weapons +3 (83), Lockpick +2 (90), Barter +8 (90), Big Guns +10 (90)
Finesse
Level 28
Energy Weapons +7 (90), Repair +10 (90), Medicine +6 (86)
Rad Absorption
Level 29
Sneak +8 (90), Speech +1 (83), Explosives +10 (90), Medicine +4 (90)
Nerves of Steel
Level 30
Small Guns +10 (90), Unarmed +6 (86), Speech +7 (90)
Paralyzing Palm
Covert Ops
Rad Regeneration
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