Strength
5
 
Perception
9
 
Endurance
5
 
Charisma
3
 
Intelligence
9
 
Agility
9
 
Luck
8
 
Action Points
108
 
Carry Weight
200
 
Critical Chance
13%
 
Dmg Resist
10%
 
Hit Points
370
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
12
 
Big Guns
16
 
Energy Weapons
48
 
Explosives
85
 
Lockpick
85
 
Medicine
79
 
Melee Weapons
16
 
Repair
93
 
Science
34
 
Small Guns
87
 
Sneak
90
 
Speech
12
 
Unarmed
16
 
Action Boy/Girl
Ant Sight
Better Criticals
Commando
Comprehension
Contract Killer
Educated
Finesse
Intense Training (5)
Scrounger
Silent Running
Sniper
Thief
Toughness
Level 1
ST 5 PE 7 EN 5 CH 3 IN 6 AG 7 LK 7
Small Guns, Sneak, and Explosives
Level 2
Sneak +5 (45), Small Guns +6 (41), Repair +5 (23)
Thief
Level 3
Lockpick +5 (30), Repair +7 (30), Explosives +4 (39)
Intense Training (AG)
Level 4
Sneak +5 (52), Lockpick +6 (36), Explosives +1 (40), Medicine +4 (22)
Educated
Level 5
Small Guns +5 (48), Lockpick +4 (40), Repair +5 (35), Medicine +5 (27)
Comprehension
Bobblehead (Small Guns)
Bobblehead (Luck)
Bobblehead (Science)
Level 6
Small Guns +4 (62), Lockpick +5 (45), Repair +5 (40), Explosives +5 (45)
Toughness
Level 7
Sneak +5 (57), Small Guns +5 (67), Repair +5 (45), Medicine +4 (31)
Intense Training (PE)
Level 8
Sneak +5 (62), Lockpick +2 (49), Repair +5 (52), Explosives +2 (49), Medicine +5 (38)
Intense Training (IN)
Level 9
Small Guns +5 (72), Lockpick +5 (54), Explosives +5 (54), Medicine +5 (43)
Commando
Level 10
Sneak +6 (68), Lockpick +4 (58), Repair +5 (57), Medicine +5 (48)
Scrounger
Level 11
Sneak +5 (73), Small Guns +5 (77), Repair +5 (62), Medicine +5 (53)
Finesse
Ant Sight
Level 12
Sneak +5 (88), Lockpick +5 (65), Repair +5 (67), Medicine +5 (58)
Silent Running
Level 13
Small Guns +3 (80), Repair +3 (70), Explosives +4 (60), Medicine +10 (68)
Sniper
Level 14
Small Guns +5 (85), Lockpick +5 (70), Repair +5 (75), Explosives +5 (65)
Contract Killer
Level 15
Lockpick +5 (75), Repair +5 (80), Explosives +4 (69), Medicine +6 (74)
Intense Training (AG)
Level 16
Lockpick +5 (80), Repair +9 (89), Explosives +6 (75)
Better Criticals
Level 17
Energy Weapons +10 (34), Lockpick +5 (85), Explosives +5 (80)
Action Boy/Girl
Level 18
Energy Weapons +14 (48), Explosives +5 (85), Medicine +1 (77)
Intense Training (IN)
Bobblehead (Intelligence)
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