Strength
1
 
Perception
3
 
Endurance
3
 
Charisma
8
 
Intelligence
10
 
Agility
10
 
Luck
5
 
Action Points
85
 
Carry Weight
160
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
180
 
Melee Damage
0.5
 
Skill Points
20
 
Barter
22
 
Big Guns
11
 
Energy Weapons
11
 
Explosives
11
 
Lockpick
11
 
Medicine
30
 
Melee Weapons
7
 
Repair
25
 
Science
50
 
Small Guns
50
 
Sneak
25
 
Speech
50
 
Unarmed
11
 
Swift Learner (2)
Level 1
ST 1 PE 3 EN 3 CH 8 IN 10 AG 10 LK 5
Speech, Small Guns, and Science
Level 2
Speech +14 (50), Science +6 (46)
Swift Learner
Level 3
Small Guns +10 (50), Barter +1 (22), Science +4 (50), Medicine +5 (30)
Swift Learner
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