Level 1
ST 5 PE 5 EN 5 CH 5 IN 7 AG 7 LK 6
Sneak, Small Guns, Explosives
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Rad Regeneration
Level 2
Small Guns +3 (55), Lockpick +2 (30), Sneak +3 (50), Explosives +5 (48), Medicine +5 (37)
Gun Nut
Hematophage
Wired Reflexes
Level 3
Lockpick +5 (40), Repair +3 (40), Explosives +2 (50), Medicine +8 (45)
Thief
Barkskin
Level 4
Lockpick +5 (45), Explosives +5 (55), Science +3 (35), Medicine +5 (50)
Educated
Level 5
Small Guns +5 (60), Lockpick +5 (55), Sneak +5 (65), Explosives +5 (60), Barter +1 (29)
Thief
Level 6
Small Guns +5 (70), Explosives +5 (65), Barter +1 (30), Science +5 (40), Medicine +5 (55)
Gun Nut
Level 7
Speech +1 (29), Sneak +5 (70), Explosives +5 (70), Science +5 (45), Medicine +5 (60)
Gun Nut
Level 8
Small Guns +5 (80), Speech +1 (30), Sneak +5 (75), Explosives +5 (75), Medicine +5 (65)
Commando
Level 9
Small Guns +5 (85), Explosives +5 (80), Science +5 (50), Big Guns +1 (29), Medicine +5 (70)
Thief
Level 10
Explosives +10 (90), Big Guns +1 (30), Medicine +10 (80)
Mysterious Stranger
Level 11
Energy Weapons +1 (29), Lockpick +5 (65), Explosives +5 (95), Barter +5 (35), Medicine +5 (85)
Scrounger
Level 12
Energy Weapons +1 (30), Speech +10 (40), Explosives +5 (100), Barter +5 (40)
Silent Running
Level 13
Small Guns +5 (90), Unarmed +1 (29), Sneak +5 (95), Medicine +10 (95)
Demolition Expert
Level 14
Small Guns +5 (95), Unarmed +1 (30), Big Guns +10 (40), Medicine +5 (100)
Fast Metabolism
Level 15
Lockpick +5 (70), Barter +1 (41), Science +10 (60), Big Guns +5 (45)
Fortune Finder
Level 16
Energy Weapons +10 (55), Barter +1 (42), Science +10 (70)
Tag! (Energy Weapons)
Level 17
Energy Weapons +5 (60), Lockpick +5 (75), Barter +1 (43), Science +5 (75), Big Guns +5 (50)
Better Criticals
Level 18
Energy Weapons +5 (65), Lockpick +5 (80), Speech +5 (45), Barter +1 (44), Science +5 (80)
Action Boy/Girl
Level 19
Lockpick +10 (90), Barter +1 (45), Science +10 (90)
Bloody Mess
Level 20
Small Guns +5 (100), Lockpick +5 (95), Speech +1 (46), Sneak +5 (100), Science +5 (95)
Explorer