Strength
3
 
Perception
5
 
Endurance
5
 
Charisma
7
 
Intelligence
10
 
Agility
3
 
Luck
7
 
Action Points
71
 
Carry Weight
180
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
1.5
 
Skill Points
20
 
Barter
20
 
Big Guns
16
 
Energy Weapons
30
 
Explosives
20
 
Lockpick
16
 
Medicine
50
 
Melee Weapons
12
 
Repair
30
 
Science
50
 
Small Guns
12
 
Sneak
12
 
Speech
35
 
Unarmed
16
 
Swift Learner (2)
Level 1
ST 3 PE 5 EN 5 CH 7 IN 10 AG 3 LK 7
Science, Speech, and Medicine
Level 2
Energy Weapons +4 (20), Repair +4 (30), Science +4 (45), Medicine +8 (49)
Swift Learner
Level 3
Energy Weapons +10 (30), Explosives +4 (20), Science +5 (50), Medicine +1 (50)
Swift Learner
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