Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
62
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
42
 
Unarmed
27
 
Action Boy/Girl
Almost Perfect
Better Criticals
Bloody Mess
Commando
Concentrated Fire
Daddy's Boy/Girl (3)
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Intense Training
Nerves of Steel
No Weaknesses
Quantum Chemist
Scrounger
Size Matters (3)
Sniper
Strong Back
Superior Defender
Tag!
Toughness
Warmonger
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 2 IN 10 AG 6 LK 6
Repair, Small Guns, and Barter
Level 2
Small Guns +3 (40), Lockpick +8 (25), Explosives +8 (25), Barter +1 (25)
Gun Nut
Level 3
Small Guns +5 (50), Lockpick +5 (30), Repair +5 (55), Medicine +5 (30)
Gun Nut
Level 4
Small Guns +5 (55), Lockpick +10 (40), Repair +5 (60)
Educated
Level 5
Small Guns +5 (65), Lockpick +10 (50), Repair +5 (70), Medicine +3 (33)
Gun Nut
Level 6
Small Guns +5 (70), Repair +5 (75), Science +10 (35), Medicine +3 (36)
Bloody Mess
Level 7
Small Guns +5 (75), Repair +5 (80), Science +10 (50), Medicine +3 (44)
Daddy's Boy/Girl
Level 8
Small Guns +5 (80), Lockpick +10 (60), Repair +5 (85), Medicine +3 (47)
Scrounger
Level 9
Small Guns +5 (85), Lockpick +15 (75), Repair +3 (88)
Strong Back
Level 10
Small Guns +5 (90), Repair +2 (90), Science +14 (69), Medicine +2 (54)
Daddy's Boy/Girl
Level 11
Small Guns +5 (95), Lockpick +10 (85), Repair +6 (96), Science +1 (75), Medicine +1 (60)
Daddy's Boy/Girl
Level 12
Lockpick +15 (100), Repair +3 (99), Science +5 (80)
Sniper
Level 13
Science +20 (100), Big Guns +3 (33)
Size Matters
Level 14
Repair +1 (100), Medicine +5 (65), Big Guns +17 (65)
Size Matters
Level 15
Medicine +3 (68), Big Guns +20 (100)
Size Matters
Level 16
Energy Weapons +23 (55)
Tag! (Energy Weapons)
Level 17
Energy Weapons +20 (75), Medicine +3 (71)
Action Boy/Girl
Level 18
Energy Weapons +20 (95), Medicine +3 (74)
Concentrated Fire
Level 19
Melee Weapons +15 (30), Medicine +8 (82)
Better Criticals
Level 20
Sneak +3 (20), Melee Weapons +20 (50)
Grim Reaper's Sprint
Level 21
Melee Weapons +20 (70), Medicine +3 (85)
Finesse
Level 22
Melee Weapons +20 (90), Medicine +3 (88)
Quantum Chemist
Level 23
Speech +1 (10), Explosives +20 (45), Medicine +2 (90)
Toughness
Level 24
Explosives +23 (68)
No Weaknesses
Level 25
Explosives +22 (90), Barter +1 (32)
Commando
Level 26
Sneak +15 (37), Explosives +5 (95), Barter +3 (35)
Intense Training (AG)
Level 27
Sneak +23 (60)
Nerves of Steel
Level 28
Sneak +23 (83)
Warmonger
Level 29
Sneak +17 (100), Barter +6 (41)
Explorer
Level 30
Speech +14 (40), Barter +9 (60)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Medicine)
Bobblehead (Agility)
Bobblehead (Perception)
Wired Reflexes
Superior Defender
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